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Implement a few legoomni/mxomni functions (#339)
* LegoOmni functions * fix build * Update mxstreamcontroller.cpp * fixes + improve match * Update mxomni.cpp * Update mxdsobject.h * improve match * Update mxactionnotificationparam.h * MxOmni::HandleActionEnd * fixes * Update LEGO1/mxstreamer.cpp Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * A bunch of fixes --------- Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -8,6 +8,7 @@
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#include "mxpresenterlist.h"
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class IslePathActor;
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class LegoPathBoundary;
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// VTABLE: LEGO1 0x100d6280
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// SIZE 0xf8
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@@ -50,6 +51,7 @@ public:
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MxBool FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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void FUN_10073400();
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void FUN_10073430();
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MxS32 GetCurrPathInfo(LegoPathBoundary** p_path, MxS32& p_value);
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protected:
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LegoPathControllerList m_list0x68; // 0x68
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