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Implement a few legoomni/mxomni functions (#339)
* LegoOmni functions * fix build * Update mxstreamcontroller.cpp * fixes + improve match * Update mxomni.cpp * Update mxdsobject.h * improve match * Update mxactionnotificationparam.h * MxOmni::HandleActionEnd * fixes * Update LEGO1/mxstreamer.cpp Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * A bunch of fixes --------- Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -44,9 +44,11 @@ public:
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MxResult FUN_100c1800(MxDSAction* p_action, MxU32 p_val);
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MxBool FUN_100c20d0(MxDSObject& p_obj);
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MxResult FUN_100c1a00(MxDSAction* p_action, MxU32 p_bufferval);
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MxPresenter* FUN_100c1e70(MxDSAction& p_action);
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MxResult FUN_100c1f00(MxDSAction* p_action);
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inline MxAtomId& GetAtom() { return m_atom; };
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inline MxStreamListMxDSAction& GetUnk0x54() { return m_unk0x54; };
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protected:
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MxCriticalSection m_criticalSection; // 0x8
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