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Add names to LegoActorInfo.Part (#1538)
Each part consists of two "blocks" where every block has a list of indices which reference into a list of names and the actual index used for the list of indices. By doing that, it is possible to reuse the list of name for every actor and instead have a "sublist" through the indices list.
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@@ -11,12 +11,12 @@ class LegoROI;
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struct LegoActorInfo {
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// SIZE 0x18
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struct Part {
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MxU8* m_unk0x00; // 0x00
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const char** m_unk0x04; // 0x04
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MxU8 m_unk0x08; // 0x08
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MxU8* m_unk0x0c; // 0x0c
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const char** m_unk0x10; // 0x10
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MxU8 m_unk0x14; // 0x14
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MxU8* m_partNameIndices; // 0x00
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const char** m_partName; // 0x04
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MxU8 m_partNameIndex; // 0x08
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MxU8* m_nameIndices; // 0x0c
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const char** m_names; // 0x10
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MxU8 m_nameIndex; // 0x14
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};
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const char* m_name; // 0x00
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