Add names to LegoActorInfo.Part (#1538)

Each part consists of two "blocks" where every block has a list of
indices which reference into a list of names and the actual index used
for the list of indices.

By doing that, it is possible to reuse the list of name for every actor
and instead have a "sublist" through the indices list.
This commit is contained in:
Fabian Neundorf
2025-06-04 03:11:01 +02:00
committed by GitHub
parent b4fb9f3a15
commit d7d3a47cd2
3 changed files with 741 additions and 733 deletions

View File

@@ -132,33 +132,41 @@ MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
if (p_storage->Write(&info->m_mood, sizeof(info->m_mood)) != SUCCESS) {
goto done;
}
if (p_storage->Write(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(info->m_parts[c_infohatPart].m_unk0x08)) !=
SUCCESS) {
if (p_storage->Write(
&info->m_parts[c_infohatPart].m_partNameIndex,
sizeof(info->m_parts[c_infohatPart].m_partNameIndex)
) != SUCCESS) {
goto done;
}
if (p_storage->Write(&info->m_parts[c_infohatPart].m_unk0x14, sizeof(info->m_parts[c_infohatPart].m_unk0x14)) !=
if (p_storage->Write(
&info->m_parts[c_infohatPart].m_nameIndex,
sizeof(info->m_parts[c_infohatPart].m_nameIndex)
) != SUCCESS) {
goto done;
}
if (p_storage->Write(
&info->m_parts[c_infogronPart].m_nameIndex,
sizeof(info->m_parts[c_infogronPart].m_nameIndex)
) != SUCCESS) {
goto done;
}
if (p_storage->Write(
&info->m_parts[c_armlftPart].m_nameIndex,
sizeof(info->m_parts[c_armlftPart].m_nameIndex)
) != SUCCESS) {
goto done;
}
if (p_storage->Write(&info->m_parts[c_armrtPart].m_nameIndex, sizeof(info->m_parts[c_armrtPart].m_nameIndex)) !=
SUCCESS) {
goto done;
}
if (p_storage->Write(
&info->m_parts[c_infogronPart].m_unk0x14,
sizeof(info->m_parts[c_infogronPart].m_unk0x14)
&info->m_parts[c_leglftPart].m_nameIndex,
sizeof(info->m_parts[c_leglftPart].m_nameIndex)
) != SUCCESS) {
goto done;
}
if (p_storage->Write(&info->m_parts[c_armlftPart].m_unk0x14, sizeof(info->m_parts[c_armlftPart].m_unk0x14)) !=
SUCCESS) {
goto done;
}
if (p_storage->Write(&info->m_parts[c_armrtPart].m_unk0x14, sizeof(info->m_parts[c_armrtPart].m_unk0x14)) !=
SUCCESS) {
goto done;
}
if (p_storage->Write(&info->m_parts[c_leglftPart].m_unk0x14, sizeof(info->m_parts[c_leglftPart].m_unk0x14)) !=
SUCCESS) {
goto done;
}
if (p_storage->Write(&info->m_parts[c_legrtPart].m_unk0x14, sizeof(info->m_parts[c_legrtPart].m_unk0x14)) !=
if (p_storage->Write(&info->m_parts[c_legrtPart].m_nameIndex, sizeof(info->m_parts[c_legrtPart].m_nameIndex)) !=
SUCCESS) {
goto done;
}
@@ -187,25 +195,25 @@ MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
if (p_storage->Read(&info->m_mood, sizeof(MxU8)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&info->m_parts[c_infohatPart].m_unk0x08, sizeof(MxU8)) != SUCCESS) {
if (p_storage->Read(&info->m_parts[c_infohatPart].m_partNameIndex, sizeof(MxU8)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&info->m_parts[c_infohatPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
if (p_storage->Read(&info->m_parts[c_infohatPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&info->m_parts[c_infogronPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
if (p_storage->Read(&info->m_parts[c_infogronPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&info->m_parts[c_armlftPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
if (p_storage->Read(&info->m_parts[c_armlftPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&info->m_parts[c_armrtPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
if (p_storage->Read(&info->m_parts[c_armrtPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&info->m_parts[c_leglftPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
if (p_storage->Read(&info->m_parts[c_leglftPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
goto done;
}
if (p_storage->Read(&info->m_parts[c_legrtPart].m_unk0x14, sizeof(MxU8)) != SUCCESS) {
if (p_storage->Read(&info->m_parts[c_legrtPart].m_nameIndex, sizeof(MxU8)) != SUCCESS) {
goto done;
}
}
@@ -503,7 +511,7 @@ LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
const char* parentName;
if (i == 0 || i == 1) {
parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
parentName = part.m_partName[part.m_partNameIndices[part.m_partNameIndex]];
}
else {
parentName = g_actorLODs[i + 1].m_parentName;
@@ -554,18 +562,18 @@ LegoROI* LegoCharacterManager::CreateActorROI(const char* p_key)
childROI->WrappedSetLocal2WorldWithWorldDataUpdate(mat);
if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_useTexture &&
(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
(i != 0 || part.m_partNameIndices[part.m_partNameIndex] != 0)) {
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
LegoTextureInfo* textureInfo = textureContainer->Get(part.m_names[part.m_nameIndices[part.m_nameIndex]]);
if (textureInfo != NULL) {
childROI->SetTextureInfo(textureInfo);
childROI->SetLodColor(1.0F, 1.0F, 1.0F, 0.0F);
}
}
else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_useColor || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
else if (g_actorLODs[i + 1].m_flags & LegoActorLOD::c_useColor || (i == 0 && part.m_partNameIndices[part.m_partNameIndex] == 0)) {
LegoFloat red, green, blue, alpha;
childROI->GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
childROI->GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
childROI->SetLodColor(red, green, blue, alpha);
}
@@ -617,7 +625,7 @@ MxBool LegoCharacterManager::FUN_100849a0(LegoROI* p_roi, LegoTextureInfo* p_tex
assert(info);
LegoActorInfo::Part& part = info->m_parts[c_headPart];
p_texture = TextureContainer()->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
p_texture = TextureContainer()->Get(part.m_names[part.m_nameIndices[part.m_nameIndex]]);
assert(p_texture);
}
@@ -782,13 +790,13 @@ MxBool LegoCharacterManager::SwitchColor(LegoROI* p_roi, LegoROI* p_targetROI)
LegoActorInfo::Part& part = info->m_parts[partIndex];
part.m_unk0x14++;
if (part.m_unk0x0c[part.m_unk0x14] == 0xff) {
part.m_unk0x14 = 0;
part.m_nameIndex++;
if (part.m_nameIndices[part.m_nameIndex] == 0xff) {
part.m_nameIndex = 0;
}
LegoFloat red, green, blue, alpha;
LegoROI::GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
LegoROI::GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
p_targetROI->SetLodColor(red, green, blue, alpha);
return TRUE;
}
@@ -804,12 +812,12 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
LegoActorInfo::Part& part = info->m_parts[c_infohatPart];
part.m_unk0x08++;
MxU8 unk0x00 = part.m_unk0x00[part.m_unk0x08];
part.m_partNameIndex++;
MxU8 unk0x00 = part.m_partNameIndices[part.m_partNameIndex];
if (unk0x00 == 0xff) {
part.m_unk0x08 = 0;
unk0x00 = part.m_unk0x00[part.m_unk0x08];
part.m_partNameIndex = 0;
unk0x00 = part.m_partNameIndices[part.m_partNameIndex];
}
LegoROI* childROI = FindChildROI(p_roi, g_actorLODs[c_infohatLOD].m_name);
@@ -817,14 +825,14 @@ MxBool LegoCharacterManager::SwitchVariant(LegoROI* p_roi)
if (childROI != NULL) {
char lodName[256];
ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_unk0x04[unk0x00]);
ViewLODList* lodList = GetViewLODListManager()->Lookup(part.m_partName[unk0x00]);
MxS32 lodSize = lodList->Size();
sprintf(lodName, "%s%d", p_roi->GetName(), g_unk0x100fc4ec++);
ViewLODList* dupLodList = GetViewLODListManager()->Create(lodName, lodSize);
Tgl::Renderer* renderer = VideoManager()->GetRenderer();
LegoFloat red, green, blue, alpha;
LegoROI::GetRGBAColor(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
LegoROI::GetRGBAColor(part.m_names[part.m_nameIndices[part.m_nameIndex]], red, green, blue, alpha);
for (MxS32 i = 0; i < lodSize; i++) {
LegoLOD* lod = (LegoLOD*) (*lodList)[i];