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Implement/match MxRegionCursor class (#385)
* Implement/match MxRegionCursor class * Rename function
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LEGO1/mxregioncursor.h
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45
LEGO1/mxregioncursor.h
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#ifndef MXREGIONCURSOR_H
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#define MXREGIONCURSOR_H
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#include "mxregion.h"
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// VTABLE: LEGO1 0x100dcbb8
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// SIZE 0x18
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class MxRegionCursor : public MxCore {
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public:
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MxRegionCursor(MxRegion* p_region);
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virtual ~MxRegionCursor() override;
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virtual MxRect32* VTable0x14(MxRect32& p_rect); // vtable+0x14
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virtual MxRect32* VTable0x18(); // vtable+0x18
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virtual MxRect32* VTable0x1c(MxRect32& p_rect); // vtable+0x1c
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virtual MxRect32* VTable0x20(); // vtable+0x20
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virtual MxRect32* VTable0x24(MxRect32& p_rect); // vtable+0x24
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virtual MxRect32* VTable0x28(); // vtable+0x28
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virtual MxRect32* VTable0x2c(MxRect32& p_rect); // vtable+0x2c
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virtual MxRect32* VTable0x30(); // vtable+0x30
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// FUNCTION: LEGO1 0x100c4070
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virtual MxRect32* GetRect() { return m_rect; } // vtable+0x34
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// FUNCTION: LEGO1 0x100c4080
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virtual MxBool HasRect() { return m_rect != NULL; } // vtable+0x38
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virtual void Reset(); // vtable+0x3c
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private:
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void FUN_100c46c0(MxRegionLeftRightList& p_leftRightList);
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void UpdateRect(MxS32 p_left, MxS32 p_top, MxS32 p_right, MxS32 p_bottom);
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void FUN_100c4a20(MxRect32& p_rect);
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void FUN_100c4b50(MxRect32& p_rect);
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MxRegion* m_region; // 0x08
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MxRect32* m_rect; // 0x0c
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MxRegionTopBottomListCursor* m_topBottomCursor; // 0x10
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MxRegionLeftRightListCursor* m_leftRightCursor; // 0x14
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};
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// SYNTHETIC: LEGO1 0x100c4090
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// MxRegionCursor::`scalar deleting destructor'
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#endif // MXREGIONCURSOR_H
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