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Implement/match Act1State::RemoveActors (#1132)
* Implement/match Act1State::RemoveActors * Fix annotation
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@@ -383,7 +383,7 @@ void LegoAnimationManager::Reset(MxBool p_und)
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m_unk0x402 = FALSE;
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if (p_und && m_animState != NULL) {
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m_animState->SetFlag();
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m_animState->Reset();
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}
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MxBool suspended = m_suspended;
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@@ -2951,7 +2951,7 @@ MxResult AnimState::Serialize(LegoFile* p_file)
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}
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// FUNCTION: LEGO1 0x100654f0
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MxBool AnimState::SetFlag()
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MxBool AnimState::Reset()
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{
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if (m_unk0x10 != NULL) {
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m_extraCharacterId = 0;
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