Implement/match Act1State::RemoveActors (#1132)

* Implement/match Act1State::RemoveActors

* Fix annotation
This commit is contained in:
Christian Semmler
2024-11-03 11:06:09 -07:00
committed by GitHub
parent 040c97d92a
commit d8412a4697
16 changed files with 163 additions and 99 deletions

View File

@@ -302,7 +302,7 @@ MxResult LegoGameState::DeleteState()
m_stateArray = NULL;
for (MxS32 count = 0; count < stateCount; count++) {
if (!stateArray[count]->SetFlag() && stateArray[count]->IsSerializable()) {
if (!stateArray[count]->Reset() && stateArray[count]->IsSerializable()) {
delete stateArray[count];
}
else {
@@ -780,7 +780,7 @@ void LegoGameState::StopArea(Area p_area)
inline void LoadIsle()
{
LegoWorld* world = FindWorld(*g_isleScript, 0);
LegoWorld* world = FindWorld(*g_isleScript, IsleScript::c__Isle);
if (world != NULL) {
if (!world->GetUnknown0xd0Empty()) {
NotificationManager()->Send(world, MxNotificationParam(c_notificationType20, NULL));
@@ -957,7 +957,7 @@ void LegoGameState::SwitchArea(Area p_area)
InvokeAction(Extra::ActionType::e_opendisk, *g_racecarScript, RacecarScript::c__StartUp, NULL);
break;
case e_act2main: {
LegoWorld* act2main = FindWorld(*g_act2mainScript, 0);
LegoWorld* act2main = FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main);
if (act2main == NULL) {
InvokeAction(Extra::ActionType::e_opendisk, *g_act2mainScript, Act2mainScript::c__Act2Main, NULL);
@@ -969,7 +969,7 @@ void LegoGameState::SwitchArea(Area p_area)
break;
}
case e_act3script: {
LegoWorld* act3 = FindWorld(*g_act3Script, 0);
LegoWorld* act3 = FindWorld(*g_act3Script, Act3Script::c__Act3);
if (act3 == NULL) {
InvokeAction(Extra::ActionType::e_opendisk, *g_act3Script, Act3Script::c__Act3, NULL);
@@ -1105,7 +1105,7 @@ void LegoGameState::Init()
SetCurrentAct(e_act1);
if (m_loadedAct == e_act1) {
Isle* isle = (Isle*) FindWorld(*g_isleScript, 0);
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
Helicopter* copter = (Helicopter*) isle->Find(*g_copterScript, CopterScript::c_Helicopter_Actor);
if (copter) {
@@ -1215,13 +1215,13 @@ void LegoGameState::SetCurrentAct(Act p_currentAct)
// FUNCTION: LEGO1 0x1003ceb0
void LegoGameState::FindLoadedAct()
{
if (FindWorld(*g_isleScript, 0)) {
if (FindWorld(*g_isleScript, IsleScript::c__Isle)) {
m_loadedAct = e_act1;
}
else if (FindWorld(*g_act2mainScript, 0)) {
else if (FindWorld(*g_act2mainScript, Act2mainScript::c__Act2Main)) {
m_loadedAct = e_act2;
}
else if (FindWorld(*g_act3Script, 0)) {
else if (FindWorld(*g_act3Script, Act3Script::c__Act3)) {
m_loadedAct = e_act3;
}
else {