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Implement/match Act1State::RemoveActors (#1132)
* Implement/match Act1State::RemoveActors * Fix annotation
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@@ -3,6 +3,7 @@
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#include "3dmanager/lego3dmanager.h"
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#include "anim/legoanim.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "islepathactor.h"
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#include "legoanimationmanager.h"
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#include "legoanimpresenter.h"
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@@ -333,7 +334,7 @@ void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender
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// FUNCTION: LEGO1 0x1003eab0
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void SetCameraControllerFromIsle()
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{
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InputManager()->SetCamera(FindWorld(*g_isleScript, 0)->GetCamera());
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InputManager()->SetCamera(FindWorld(*g_isleScript, IsleScript::c__Isle)->GetCamera());
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}
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// FUNCTION: LEGO1 0x1003eae0
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