Implement/match Act1State::RemoveActors (#1132)

* Implement/match Act1State::RemoveActors

* Fix annotation
This commit is contained in:
Christian Semmler
2024-11-03 11:06:09 -07:00
committed by GitHub
parent 040c97d92a
commit d8412a4697
16 changed files with 163 additions and 99 deletions

View File

@@ -3,6 +3,7 @@
#include "3dmanager/lego3dmanager.h"
#include "anim/legoanim.h"
#include "isle.h"
#include "isle_actions.h"
#include "islepathactor.h"
#include "legoanimationmanager.h"
#include "legoanimpresenter.h"
@@ -333,7 +334,7 @@ void NotifyEntity(const char* p_filename, MxS32 p_entityId, LegoEntity* p_sender
// FUNCTION: LEGO1 0x1003eab0
void SetCameraControllerFromIsle()
{
InputManager()->SetCamera(FindWorld(*g_isleScript, 0)->GetCamera());
InputManager()->SetCamera(FindWorld(*g_isleScript, IsleScript::c__Isle)->GetCamera());
}
// FUNCTION: LEGO1 0x1003eae0