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Implement/match Act1State::RemoveActors (#1132)
* Implement/match Act1State::RemoveActors * Fix annotation
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@@ -1404,7 +1404,7 @@ void Infocenter::Reset()
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HelicopterState* state = (HelicopterState*) GameState()->GetState("HelicopterState");
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if (state) {
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state->SetFlag();
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state->Reset();
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}
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}
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