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Implement/match LegoAnimationManager::AddExtra (#901)
* Implement/match LegoAnimationManager::AddExtra * Rename member * Fix param names * Remove space
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@@ -482,7 +482,7 @@ void IslePathActor::SpawnPlayer(LegoGameState::Area p_area, MxBool p_und, MxU8 p
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VTable0xe0();
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}
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m_world->FUN_1001f720(
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m_world->PlaceActor(
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this,
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g_spawnLocations[i].m_path,
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g_spawnLocations[i].m_src,
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