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Implement/match Act3::Notify
(#1200)
* Implement/match Act3::Notify * Fix typo
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@@ -16,12 +16,14 @@
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#include "legoutils.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxticklemanager.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "scripts.h"
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DECOMP_SIZE_ASSERT(Act3, 0x4274)
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DECOMP_SIZE_ASSERT(Act3State, 0x0c)
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@@ -32,6 +34,12 @@ DECOMP_SIZE_ASSERT(Act3List, 0x10)
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Act3Script::Script g_unk0x100d95e8[] =
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{Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim};
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// STUB: LEGO1 0x100720d0
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void Act3List::FUN_100720d0(MxU32 p_objectId)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10072270
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// FUNCTION: BETA10 0x10015470
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Act3::Act3()
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@@ -46,7 +54,7 @@ Act3::Act3()
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m_time = -1;
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m_unk0x421e = 0;
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memset(m_unk0x4230, 0, sizeof(m_unk0x4230));
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memset(m_helicopterDots, 0, sizeof(m_helicopterDots));
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NavController()->ResetMaxLinearAccel(NavController()->GetMaxLinearAccel() * 30.0f);
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NavController()->ResetMaxLinearDeccel(NavController()->GetMaxLinearDeccel() * 30.0f);
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@@ -153,14 +161,130 @@ void Act3::Destroy(MxBool p_fromDestructor)
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}
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}
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// STUB: LEGO1 0x10072de0
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// STUB: BETA10 0x10016322
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// FUNCTION: LEGO1 0x10072de0
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// FUNCTION: BETA10 0x10016322
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MxLong Act3::Notify(MxParam& p_param)
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{
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// TODO
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MxNotificationParam& param = (MxNotificationParam&) p_param;
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LegoWorld::Notify(p_param);
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if (m_worldStarted) {
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switch (param.GetNotification()) {
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case c_notificationEndAction: {
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MxEndActionNotificationParam& param = (MxEndActionNotificationParam&) p_param;
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if (param.GetAction() != NULL && param.GetAction()->GetAtomId() == *g_act3Script) {
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if (param.GetAction()->GetObjectId() == Act3Script::c_HelicopterDashboard) {
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MxDSAction action;
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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SetAppCursor(e_cursorArrow);
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VideoManager()->Get3DManager()->SetFrustrum(45.0f, 0.1f, 125.0f);
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m_brickster->SetWorldSpeed(5.0f);
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m_brickster->SetState(0);
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assert(BackgroundAudioManager());
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(Act3Script::c_pzhitdn_PlayWav);
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BackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
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m_brickster->FUN_100417c0();
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m_cop1->SetState(0);
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m_cop1->SetWorldSpeed(2.0f);
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m_cop1->VTable0xa8();
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m_cop2->SetState(0);
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m_cop2->SetWorldSpeed(2.0f);
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m_cop2->VTable0xa8();
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m_brickster->VTable0xa8();
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m_unk0x4218 = 0;
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m_unk0x4219 = 0;
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m_unk0x421a = 0;
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m_unk0x421b = 0;
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m_unk0x421c = 0;
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m_unk0x421d = 0;
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MxS32 length;
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LegoBuildingInfo* info = BuildingManager()->GetInfoArray(length);
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m_unk0x421e = 0;
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while (--length >= 0) {
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if (info[length].m_unk0x11 < 0 && info[length].m_boundary != NULL &&
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info[length].m_entity != NULL) {
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m_unk0x421e++;
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}
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}
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length = 0;
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m_unk0x421e--;
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char buf[80];
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do {
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sprintf(buf, "HelicopterDotOn%d_Bitmap", length + 1);
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m_helicopterDots[length] = (MxPresenter*) Find("MxPresenter", buf);
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if (m_unk0x421e > length) {
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m_helicopterDots[length]->Enable(TRUE);
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}
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else {
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m_helicopterDots[length]->Enable(FALSE);
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}
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length++;
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} while (length < (MxS32) sizeOfArray(m_helicopterDots));
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}
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else {
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m_unk0x4220.FUN_100720d0(param.GetAction()->GetObjectId());
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}
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}
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break;
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}
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case c_notificationKeyPress:
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if (m_state->m_unk0x08 == 1 && ((LegoEventNotificationParam&) p_param).GetKey() == ' ') {
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AnimationManager()->FUN_10061010(FALSE);
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return 1;
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}
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break;
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case c_notificationButtonUp:
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case c_notificationButtonDown:
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if (m_state->m_unk0x08 == 1) {
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return 1;
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}
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break;
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case c_notificationEndAnim:
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if (m_state->m_unk0x08 == 1) {
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assert(m_copter && m_brickster && m_cop1 && m_cop2);
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m_unk0x4220.FUN_100720d0(NULL);
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m_state->m_unk0x08 = 0;
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FUN_10015820(TRUE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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m_copter->HandleClick();
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m_copter->m_state->m_unk0x08 = 1;
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m_copter->HandleEndAnim((LegoEndAnimNotificationParam&) param);
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}
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break;
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case c_notificationTransitioned:
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HandleTransitionEnd();
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return 1;
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}
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x10073240
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MxLong Act3::HandleTransitionEnd()
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{
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if (m_destLocation != LegoGameState::e_undefined) {
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GameState()->SwitchArea(m_destLocation);
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m_destLocation = LegoGameState::e_undefined;
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}
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return 1;
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}
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// FUNCTION: LEGO1 0x10073270
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void Act3::ReadyWorld()
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{
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