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implement LegoInputManager::ProcessOneEvent (#498)
* push changes * fix * Match * Rename functions * Space * Fix GetPresenterAt --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -31,7 +31,8 @@ public:
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override; // vtable+0x2c
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virtual MxResult RealizePalette(MxPalette*) override; // vtable+0x30
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virtual void UpdateView(MxU32 p_x, MxU32 p_y, MxU32 p_width, MxU32 p_height) override; // vtable+0x34
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virtual void VTable0x38(undefined4, undefined4); // vtable+0x38
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virtual MxPresenter* GetPresenterAt(MxS32 p_x, MxS32 p_y); // vtable+0x38
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// FUNCTION: LEGO1 0x1007ab10
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virtual LegoUnknown100d9d00* VTable0x3c() { return m_unk0x100d9d00; } // vtable+0x3c
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