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implement LegoInputManager::ProcessOneEvent (#498)
* push changes * fix * Match * Rename functions * Space * Fix GetPresenterAt --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -42,6 +42,7 @@ public:
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inline const char* GetUnknown0xe4() { return m_unk0xe4; }
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inline LegoEntity* GetUnknown0x104() { return m_unk0x104; }
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inline void SetUnknown0x104(LegoEntity* p_unk0x104) { m_unk0x104 = p_unk0x104; }
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// SYNTHETIC: LEGO1 0x100a9ad0
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