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implement LegoInputManager::ProcessOneEvent (#498)
* push changes * fix * Match * Rename functions * Space * Fix GetPresenterAt --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -32,6 +32,7 @@ public:
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const float* GetWorldPosition() const { return m_local2world[3]; }
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const float* GetWorldDirection() const { return m_local2world[2]; }
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const float* GetWorldUp() const { return m_local2world[1]; }
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OrientableROI* GetUnknown0xd4() const { return m_unk0xd4; }
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protected:
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MxMatrix m_local2world; // 0x10
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@@ -46,7 +47,7 @@ protected:
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Mx3DPointFloat m_unk0x94; // 0x94
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BoundingSphere m_world_bounding_sphere; // 0xa8
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Mx3DPointFloat m_world_velocity; // 0xc0
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undefined4 m_unk0xd4; // 0xd4
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OrientableROI* m_unk0xd4; // 0xd4
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undefined4 m_unk0xd8; // 0xd8
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};
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