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Implement/match LegoAnimPresenter::FUN_1006b140 (#963)
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@@ -16,6 +16,7 @@ struct UnknownMatrixType {
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// SIZE 0x08
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class Matrix4 {
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public:
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// FUNCTION: LEGO1 0x10004500
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inline Matrix4(float (*p_data)[4]) { SetData(p_data); }
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// Note: virtual function overloads appear in the virtual table
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@@ -107,6 +108,9 @@ public:
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// FUNCTION: LEGO1 0x10002530
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virtual void Product(const Matrix4& p_a, const Matrix4& p_b) { Product(p_a.m_data, p_b.m_data); } // vtable+0x38
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inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
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inline virtual int FromQuaternion(const Vector4& p_vec); // vtable+0x44
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// FUNCTION: LEGO1 0x100a0ff0
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inline void Scale(const float& p_x, const float& p_y, const float& p_z)
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{
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@@ -141,8 +145,17 @@ public:
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}
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}
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inline virtual void ToQuaternion(Vector4& p_resultQuat); // vtable+0x40
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inline virtual int FromQuaternion(const Vector4& p_vec); // vtable+0x44
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inline int Unknown(Matrix4& p_mat);
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// FUNCTION: LEGO1 0x1006b500
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inline void Swap(int p_d1, int p_d2)
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{
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for (int i = 0; i < 4; i++) {
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float e = m_data[p_d1][i];
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m_data[p_d1][i] = m_data[p_d2][i];
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m_data[p_d2][i] = e;
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}
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}
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float* operator[](int idx) { return m_data[idx]; }
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const float* operator[](int idx) const { return m_data[idx]; }
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@@ -241,4 +254,69 @@ inline int Matrix4::FromQuaternion(const Vector4& p_vec)
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return -1;
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}
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// FUNCTION: BETA10 0x1005a590
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inline int Matrix4::Unknown(Matrix4& p_mat)
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{
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float local5c[4][4];
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Matrix4 localc(local5c);
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((Matrix4&) localc) = *this;
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p_mat.SetIdentity();
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for (int i = 0; i < 4; i++) {
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int local1c = i;
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int local10;
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for (local10 = i + 1; local10 < 4; local10++) {
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if (fabs(localc[local1c][i]) < fabs(localc[local10][i])) {
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local1c = local10;
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}
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}
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if (local1c != i) {
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localc.Swap(local1c, i);
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p_mat.Swap(local1c, i);
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}
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if (localc[i][i] < 0.001f && localc[i][i] > -0.001f) {
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return -1;
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}
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float local60 = localc[i][i];
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int local18;
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for (local18 = 0; local18 < 4; local18++) {
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p_mat[i][local18] /= local60;
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}
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for (local18 = 0; local18 < 4; local18++) {
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localc[i][local18] /= local60;
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}
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for (local10 = 0; local10 < 4; local10++) {
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if (i != local10) {
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float afStack70[4];
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for (local18 = 0; local18 < 4; local18++) {
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afStack70[local18] = p_mat[i][local18] * localc[local10][i];
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}
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for (local18 = 0; local18 < 4; local18++) {
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p_mat[local10][local18] -= afStack70[local18];
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}
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for (local18 = 0; local18 < 4; local18++) {
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afStack70[local18] = localc[i][local18] * localc[local10][i];
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}
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for (local18 = 0; local18 < 4; local18++) {
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localc[local10][local18] -= afStack70[local18];
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}
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}
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}
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}
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return 0;
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}
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#endif // MATRIX_H
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