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Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction * Fix naming * Space
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@@ -59,7 +59,7 @@ public:
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MxBool VTable0x64() override; // vtable+64
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void Enable(MxBool p_enable) override; // vtable+68
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virtual void VTable0x6c(IslePathActor* p_actor); // vtable+6c
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virtual void VTable0x6c(LegoPathActor* p_actor); // vtable+6c
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleClick(LegoControlManagerEvent& p_param);
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@@ -137,7 +137,7 @@ public:
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protected:
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LegoWorld* m_world; // 0x154
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IslePathActor* m_unk0x158; // 0x158
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LegoPathActor* m_unk0x158; // 0x158
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MxFloat m_unk0x15c; // 0x15c
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};
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@@ -6,7 +6,6 @@
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#include "mxomni.h"
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class Isle;
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class IslePathActor;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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@@ -14,6 +13,7 @@ class LegoEntity;
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class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoPathActor;
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class LegoPathBoundary;
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class LegoPlantManager;
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class LegoROI;
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@@ -127,7 +127,7 @@ public:
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ViewLODListManager* GetViewLODListManager() { return m_viewLODListManager; }
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LegoWorld* GetCurrentWorld() { return m_currentWorld; }
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LegoNavController* GetNavController() { return m_navController; }
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IslePathActor* GetCurrentActor() { return m_currentActor; }
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LegoPathActor* GetCurrentActor() { return m_currentActor; }
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LegoPlantManager* GetLegoPlantManager() { return m_plantManager; }
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LegoAnimationManager* GetAnimationManager() { return m_animationManager; }
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LegoBuildingManager* GetLegoBuildingManager() { return m_buildingManager; }
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@@ -139,7 +139,7 @@ public:
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LegoWorldList* GetWorldList() { return m_worldList; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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inline void SetCurrentActor(IslePathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentActor(LegoPathActor* p_currentActor) { m_currentActor = p_currentActor; }
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inline void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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inline void SetExit(MxBool p_exit) { m_exit = p_exit; }
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inline MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction)
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@@ -162,7 +162,7 @@ private:
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LegoWorld* m_currentWorld; // 0x7c
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MxBool m_exit; // 0x80
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LegoNavController* m_navController; // 0x84
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IslePathActor* m_currentActor; // 0x88
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LegoPathActor* m_currentActor; // 0x88
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LegoCharacterManager* m_characterManager; // 0x8c
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LegoPlantManager* m_plantManager; // 0x90
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LegoAnimationManager* m_animationManager; // 0x94
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@@ -155,7 +155,7 @@ protected:
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MxU32 m_state; // 0xdc
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LegoUnknown100db7f4* m_destEdge; // 0xe0
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MxFloat m_unk0xe4; // 0xe4
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undefined m_unk0xe8; // 0xe8
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MxBool m_collideBox; // 0xe8
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undefined m_unk0xe9; // 0xe9
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MxBool m_userNavFlag; // 0xea
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MxMatrix m_unk0xec; // 0xec
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@@ -8,7 +8,6 @@
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#include "mxpresenterlist.h"
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#include "roi/legoroi.h"
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class IslePathActor;
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class LegoCameraController;
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class LegoPathBoundary;
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class LegoHideAnimPresenter;
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@@ -7,7 +7,6 @@
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#include "lego/legoomni/include/actions/actionsfwd.h"
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#include "mxtypes.h"
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class IslePathActor;
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class LegoAnimationManager;
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class LegoBuildingManager;
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class LegoCharacterManager;
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@@ -16,6 +15,7 @@ class LegoGameState;
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class LegoInputManager;
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class LegoNavController;
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class LegoOmni;
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class LegoPathActor;
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class LegoPlantManager;
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class LegoROI;
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class LegoSoundManager;
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@@ -40,7 +40,7 @@ LegoControlManager* ControlManager();
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LegoGameState* GameState();
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LegoAnimationManager* AnimationManager();
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LegoNavController* NavController();
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IslePathActor* CurrentActor();
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LegoPathActor* CurrentActor();
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LegoWorld* CurrentWorld();
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LegoCharacterManager* CharacterManager();
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ViewManager* GetViewManager();
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@@ -51,7 +51,7 @@ ViewLODListManager* GetViewLODListManager();
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void FUN_10015820(MxBool p_disable, MxU16 p_flags);
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LegoROI* FindROI(const char* p_name);
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void SetROIVisible(const char* p_name, MxBool p_visible);
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void SetCurrentActor(IslePathActor* p_currentActor);
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void SetCurrentActor(LegoPathActor* p_currentActor);
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MxResult StartActionIfUnknown0x13c(MxDSAction& p_dsAction);
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void DeleteAction();
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LegoWorld* FindWorld(const MxAtomId& p_atom, MxS32 p_entityid);
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