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Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction * Fix naming * Space
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@@ -87,7 +87,7 @@ MxU32 SkateBoard::VTable0xcc()
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if (GameState()->GetActorId() != CurrentActor()->GetActorId()) {
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if (!CurrentActor()->IsA("SkateBoard")) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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}
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