Implement/match LegoPathActor::ParseAction (#946)

* Implement/match LegoPathActor::ParseAction

* Fix naming

* Space
This commit is contained in:
Christian Semmler
2024-05-24 13:07:45 -04:00
committed by GitHub
parent 6774784b37
commit db90807d53
25 changed files with 137 additions and 75 deletions

View File

@@ -24,7 +24,7 @@ MxLong GasStationEntity::VTable0x50(MxParam& p_param)
state->SetUnknown18(0);
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
CurrentActor()->VTable0xe4();
((IslePathActor*) CurrentActor())->VTable0xe4();
}
Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);