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Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction * Fix naming * Space
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@@ -22,7 +22,7 @@ MxLong RaceStandsEntity::VTable0x50(MxParam& p_param)
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state->SetUnknown18(0);
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if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
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CurrentActor()->VTable0xe4();
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((IslePathActor*) CurrentActor())->VTable0xe4();
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}
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Isle* isle = (Isle*) FindWorld(*g_isleScript, IsleScript::c__Isle);
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