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Implement/match LegoPathActor::ParseAction (#946)
* Implement/match LegoPathActor::ParseAction * Fix naming * Space
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6774784b37
commit
db90807d53
@@ -503,7 +503,7 @@ void Isle::Enable(MxBool p_enable)
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}
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if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) {
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IslePathActor* actor = CurrentActor();
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IslePathActor* actor = (IslePathActor*) CurrentActor();
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actor->SpawnPlayer(
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LegoGameState::e_unk45,
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FALSE,
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@@ -657,11 +657,12 @@ void Isle::Enable(MxBool p_enable)
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}
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break;
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case 5: {
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CurrentActor()->SpawnPlayer(
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LegoGameState::e_jetrace2,
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FALSE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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LegoGameState::e_jetrace2,
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FALSE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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JetskiRaceState* raceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState");
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if (raceState->GetUnknown0x28() == 2) {
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@@ -689,11 +690,12 @@ void Isle::Enable(MxBool p_enable)
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}
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case 6: {
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GameState()->m_currentArea = LegoGameState::e_carraceExterior;
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CurrentActor()->SpawnPlayer(
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LegoGameState::e_unk21,
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FALSE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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LegoGameState::e_unk21,
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FALSE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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CarRaceState* raceState = (CarRaceState*) GameState()->GetState("CarRaceState");
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if (raceState->GetUnknown0x28() == 2) {
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@@ -738,11 +740,12 @@ void Isle::Enable(MxBool p_enable)
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break;
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case 11:
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m_act1state->m_unk0x018 = 0;
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CurrentActor()->SpawnPlayer(
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LegoGameState::e_unk54,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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LegoGameState::e_unk54,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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GameState()->m_currentArea = LegoGameState::e_unk66;
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FUN_1003ef00(TRUE);
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m_jukebox->StartAction();
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@@ -789,7 +792,7 @@ void Isle::FUN_10032620()
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case LegoGameState::e_unk66: {
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MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World());
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LegoPathBoundary* boundary = CurrentActor()->GetBoundary();
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CurrentActor()->VTable0xec(mat, boundary, TRUE);
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((IslePathActor*) CurrentActor())->VTable0xec(mat, boundary, TRUE);
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break;
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}
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case LegoGameState::e_unk4:
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@@ -802,11 +805,12 @@ void Isle::FUN_10032620()
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case LegoGameState::e_hospitalExterior:
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case LegoGameState::e_unk31:
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case LegoGameState::e_policeExterior:
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CurrentActor()->SpawnPlayer(
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GameState()->m_currentArea,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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((IslePathActor*) CurrentActor())
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->SpawnPlayer(
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GameState()->m_currentArea,
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TRUE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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GameState()->m_currentArea = LegoGameState::e_unk66;
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break;
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}
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@@ -1065,7 +1069,7 @@ void Isle::Add(MxCore* p_object)
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}
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// FUNCTION: LEGO1 0x10033050
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void Isle::VTable0x6c(IslePathActor* p_actor)
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void Isle::VTable0x6c(LegoPathActor* p_actor)
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{
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LegoWorld::Remove(p_actor);
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