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MxDirect3D (#114)
* MxDirect3D Constructor * Implement MxDirect3D::Clear (not yet matching) * Match MxDirect3D::Clear * Building out MxDirect3D, link dxguid, add size asserts * Move a few things around on the Enumerate context obj * remove dupe mxdirect3d * Match BuildErrorString and _DoEnumerate * Fix style --------- Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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@@ -46,9 +46,9 @@ add_library(lego1 SHARED
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LEGO1/jukeboxentity.cpp
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LEGO1/jukeboxstate.cpp
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LEGO1/legoact2state.cpp
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LEGO1/legoactor.cpp
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LEGO1/legoactioncontrolpresenter.cpp
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LEGO1/legoactor.cpp
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LEGO1/legoactor.cpp
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LEGO1/legoanimactor.cpp
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LEGO1/legoanimationmanager.cpp
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LEGO1/legoanimmmpresenter.cpp
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@@ -102,6 +102,7 @@ add_library(lego1 SHARED
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LEGO1/mxcontrolpresenter.cpp
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LEGO1/mxcore.cpp
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LEGO1/mxcriticalsection.cpp
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LEGO1/mxdirect3d.cpp
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LEGO1/mxdirectdraw.cpp
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LEGO1/mxdiskstreamcontroller.cpp
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LEGO1/mxdiskstreamprovider.cpp
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@@ -118,10 +119,10 @@ add_library(lego1 SHARED
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LEGO1/mxdsparallelaction.cpp
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LEGO1/mxdsselectaction.cpp
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LEGO1/mxdsserialaction.cpp
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LEGO1/mxdsstreamingaction.cpp
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LEGO1/mxdssound.cpp
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LEGO1/mxdssource.cpp
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LEGO1/mxdsstill.cpp
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LEGO1/mxdsstreamingaction.cpp
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LEGO1/mxdssubscriber.cpp
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LEGO1/mxentity.cpp
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LEGO1/mxeventmanager.cpp
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@@ -205,7 +206,7 @@ if (ISLE_USE_DX5)
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endif()
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# Link libraries
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target_link_libraries(lego1 PRIVATE ddraw dsound winmm)
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target_link_libraries(lego1 PRIVATE ddraw dsound dxguid winmm)
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# Make sure filenames are ALL CAPS
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set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1)
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