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Fixes for building isle with mingw on Linux (#410)
* Add LEGO1.DLL resources * Rename smack files to lowercase This fixes casing issues with mingw on Linux Also use double quotes for #error * cmake: dxguid must come after dinput * cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw * act3actor.h was not including mxcore.h, and using incorrect override * g_mcoreCount seem to be signed integers * LegoCameraController: return references to static data in stub functions * Include string.h, stdlib.h and stdio.h for use of libc functions * Override MxAtomId::operator!= * Fix use of STL's std::map + std::vector * Fix template functions for mingw * iterator object is used after the for loop * IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers * Add stub ViewLODListManager::Lookup * Fixes * Format * Remove unnecessary COMPAT_CONST use --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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3rdparty/smack/RAD.H → 3rdparty/smack/rad.h
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3rdparty/smack/RAD.H → 3rdparty/smack/rad.h
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@@ -82,7 +82,7 @@
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#endif
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#if !defined(__RADDOS__) && !defined(__RADWIN__) && !defined(__RADMAC__)
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#error RAD.H didn'y detect your platform. Define __DOS__, __WINDOWS__, WIN32, macintosh, or powerc.
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#error "RAD.H didn'y detect your platform. Define __DOS__, __WINDOWS__, WIN32, macintosh, or powerc."
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#endif
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#ifdef __RADMAC__
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