Fixes for building isle with mingw on Linux (#410)

* Add LEGO1.DLL resources

* Rename smack files to lowercase

This fixes casing issues with mingw on Linux
Also use double quotes for #error

* cmake: dxguid must come after dinput

* cmake: create LEGO1.DLL instead of libLEGO1.DLL, when using mingw

* act3actor.h  was not including mxcore.h, and using incorrect override

* g_mcoreCount seem to be signed integers

* LegoCameraController: return references to static data in stub functions

* Include string.h, stdlib.h and stdio.h for use of libc functions

* Override MxAtomId::operator!=

* Fix use of STL's std::map + std::vector

* Fix template functions for mingw

* iterator object is used after the for loop

* IDirectDrawSurface::BltFast's first 2 arguments are x/y coordinates, not pointers

* Add stub ViewLODListManager::Lookup

* Fixes

* Format

* Remove unnecessary COMPAT_CONST use

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Anonymous Maarten
2024-01-06 18:56:15 +01:00
committed by GitHub
parent dac2a517c3
commit dc3500f631
35 changed files with 114 additions and 24 deletions

View File

@@ -25,17 +25,23 @@ void LegoCameraController::FUN_100123e0(Matrix4Data& p_transform, MxU32)
// STUB: LEGO1 0x10012740
Vector3Data& LegoCameraController::FUN_10012740()
{
return Vector3Data();
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100127f0
Vector3Data& LegoCameraController::FUN_100127f0()
{
return Vector3Data();
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}
// STUB: LEGO1 0x100128a0
Vector3Data& LegoCameraController::FUN_100128a0()
{
return Vector3Data();
// Actually returns reference to a member
static Vector3Data g_v;
return g_v;
}