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Implement/Match LegoPathActor::VTable0x74 (#805)
* Implement/Match LegoPathActor::VTable0x74 * Remove superfluous early returns * fix --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -221,10 +221,7 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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LegoNavController* nav = NavController();
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m_worldSpeed = nav->GetLinearVel();
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if (!nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
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return -1;
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}
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if (nav->CalculateNewPosDir(p4, p5, p2, p1, m_boundary->GetUnknown0x14())) {
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Mx3DPointFloat p6;
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p6 = p2;
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@@ -293,11 +290,8 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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pos = p2;
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return result;
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}
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else {
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if (p_time < 0 || m_worldSpeed <= 0) {
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return -1;
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}
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else if (p_time >= 0 && m_worldSpeed > 0) {
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float f = (m_BADuration - m_unk0x7c) / m_worldSpeed + m_lastTime;
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if (f < p_time) {
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@@ -315,10 +309,10 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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p_transform.SetIdentity();
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if (m_userNavFlag) {
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m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 0);
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m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 0);
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}
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else {
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m_unk0x8c.FUN_1009a1e0(m_BADuration / m_unk0x7c, p_transform, *m_boundary->GetUnknown0x14(), 1);
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m_unk0x8c.FUN_1009a1e0(m_unk0x7c / m_BADuration, p_transform, *m_boundary->GetUnknown0x14(), 1);
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}
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Vector3 pos1(p_transform[3]);
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@@ -344,10 +338,21 @@ MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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return -1;
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}
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// STUB: LEGO1 0x1002e740
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// FUNCTION: LEGO1 0x1002e740
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void LegoPathActor::VTable0x74(Matrix4& p_transform)
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{
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// TODO
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if (m_userNavFlag) {
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m_roi->WrappedSetLocalTransform(p_transform);
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FUN_10010c30();
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}
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else {
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m_roi->WrappedSetLocalTransform(p_transform);
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m_roi->VTable0x14();
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if (m_cameraFlag) {
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FUN_10010c30();
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}
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}
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}
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// STUB: LEGO1 0x1002e790
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