mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-22 16:04:17 +00:00
Fix camera glitch (#1031)
This commit is contained in:

committed by
GitHub

parent
e5d66d597d
commit
dd1c11a933
@@ -2790,7 +2790,7 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
|
||||
if (m_unk0x430 && m_unk0x42c != NULL) {
|
||||
MxMatrix mat;
|
||||
|
||||
if (p_time < 0 || p_time <= m_unk0x438) {
|
||||
if (p_time < 0 || m_unk0x438 <= p_time) {
|
||||
m_unk0x430 = FALSE;
|
||||
m_unk0x42c->m_flags &= ~LegoTranInfo::c_bit1;
|
||||
m_unk0x42c = NULL;
|
||||
@@ -2807,7 +2807,7 @@ void LegoAnimationManager::FUN_10064b50(MxLong p_time)
|
||||
m_unk0x4cc.Unknown6(mat, (float) (p_time - m_unk0x434) / 1000.0f);
|
||||
|
||||
VPV3(mat[3], m_unk0x43c[3], sub);
|
||||
mat[3][4] = 1.0f;
|
||||
mat[3][3] = 1.0f;
|
||||
}
|
||||
|
||||
LegoROI* viewROI = VideoManager()->GetViewROI();
|
||||
|
@@ -706,12 +706,10 @@ void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
|
||||
m_time = p_time;
|
||||
|
||||
Mx3DPointFloat targetPosition(p_matrix[3]);
|
||||
Vector3 vec(m_local2world[3]);
|
||||
|
||||
// TODO: Figure out how to get type right for the call
|
||||
((Vector3&) targetPosition).Sub(Vector3(m_local2world[3]));
|
||||
|
||||
float division = time * 0.001;
|
||||
((Vector3&) targetPosition).Div(division);
|
||||
((Vector3&) targetPosition).Sub(vec);
|
||||
((Vector3&) targetPosition).Div(time * 0.001);
|
||||
|
||||
FUN_100a5a30(targetPosition);
|
||||
}
|
||||
|
Reference in New Issue
Block a user