Implement/match LegoAct2::BadEnding (#1217)

* Implement/match `LegoAct2::BadEnding`

* Name some vars
This commit is contained in:
Christian Semmler
2024-12-13 09:26:06 -07:00
committed by GitHub
parent 32392a8e55
commit de7bc813ca
4 changed files with 41 additions and 26 deletions

View File

@@ -10,11 +10,11 @@
// SIZE 0x1a8
class Act2Actor : public LegoAnimActor {
public:
struct UnknownListStructure {
struct Location {
MxFloat m_position[3]; // 0x00
MxFloat m_direction[3]; // 0x0c
const char* m_boundary; // 0x18
undefined m_unk0x1c; // 0x1c
MxBool m_unk0x1c; // 0x1c
};
Act2Actor();
@@ -31,9 +31,9 @@ public:
void FUN_10019250(MxFloat p_speed, MxFloat p_param2);
void FUN_10019520();
void FUN_10019560();
undefined4 FUN_10019700(MxFloat p_param);
MxU32 FUN_10019700(MxFloat p_param);
void FUN_100199f0(MxS8 p_param);
void FUN_100192a0(undefined4 p_param);
void FUN_100192a0(undefined4 p_location);
LegoEntity* FUN_10019b90(undefined* p_param);
// SYNTHETIC: LEGO1 0x1001a0a0