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Implement Helicopter (#329)
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -7,6 +7,8 @@
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#include "mxpresenter.h"
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#include "mxpresenterlist.h"
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class IslePathActor;
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// VTABLE: LEGO1 0x100d6280
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// SIZE 0xf8
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class LegoWorld : public LegoEntity {
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@@ -15,6 +17,7 @@ public:
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__declspec(dllexport) virtual ~LegoWorld(); // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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virtual MxResult Tickle() override; // vtable+0x8
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// FUNCTION: LEGO1 0x1001d690
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inline virtual const char* ClassName() const override // vtable+0x0c
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@@ -33,22 +36,30 @@ public:
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virtual void VTable0x54(); // vtable+54
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virtual void VTable0x58(MxCore* p_object); // vtable+58
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virtual MxBool VTable0x5c(); // vtable+5c
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virtual void VTable0x60(); // vtable+60
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virtual MxBool VTable0x64(); // vtable+64
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virtual void VTable0x68(MxBool p_add); // vtable+68
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// FUNCTION: LEGO1 0x100010a0
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virtual void VTable0x60() {} // vtable+60
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virtual MxBool VTable0x64(); // vtable+64
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virtual void VTable0x68(MxBool p_add); // vtable+68
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inline LegoCameraController* GetCamera() { return m_camera; }
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MxResult SetAsCurrentWorld(MxDSObject& p_dsObject);
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void EndAction(MxPresenter* p_presenter);
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void FUN_1001fc80(IslePathActor* p_actor);
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MxBool FUN_100727e0(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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MxBool FUN_10072980(MxU32, Vector3Data& p_loc, Vector3Data& p_dir, Vector3Data& p_up);
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void FUN_10073400();
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void FUN_10073430();
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protected:
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LegoPathControllerList m_list0x68; // 0x68
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MxPresenterList m_list0x80; // 0x80
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LegoCameraController* m_camera; // 0x98
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undefined m_unk0x9c[0x1c];
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MxPresenterList m_list0xb8; // 0xb8
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undefined m_unk0xd0[0x26];
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undefined m_unk0xf6;
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undefined m_unk0xf7;
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undefined m_unk0x9c[0x1c]; // 0x9c
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MxPresenterList m_list0xb8; // 0xb8
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undefined m_unk0xd0[0x26]; // 0xd0
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undefined m_unk0xf6; // 0xf6
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undefined m_unk0xf7; // 0xf7
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};
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void FUN_10015820(MxU32, MxU32);
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