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Implement Helicopter (#329)
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -168,7 +168,7 @@ void Matrix4Impl::ToQuaternion(Vector4Impl* p_outQuat)
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// No idea what this function is doing and it will be hard to tell until
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// we have a confirmed usage site.
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// STUB: LEGO1 0x10002710
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int Matrix4Impl::FUN_10002710(const Vector3Impl* p_vec)
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int Matrix4Impl::FromQuaternion(const Vector4Impl& p_vec)
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{
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return -1;
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}
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@@ -63,7 +63,7 @@ public:
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// vtable + 0x40
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virtual void ToQuaternion(Vector4Impl* p_resultQuat);
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virtual int FUN_10002710(const Vector3Impl* p_vec);
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virtual int FromQuaternion(const Vector4Impl& p_vec);
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inline float& operator[](size_t idx) { return ((float*) m_data)[idx]; }
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@@ -4,6 +4,8 @@
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#include "matrix.h"
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#include "roi.h"
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// VTABLE: LEGO1 0x100dbc08
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// SIZE 0xdc
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class OrientableROI : public ROI {
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public:
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// FUNCTION: LEGO1 0x100a4420
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@@ -16,34 +18,30 @@ public:
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ZEROVEC3(m_world_velocity);
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IDENTMAT4(m_local2world.GetMatrix());
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}
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virtual const Vector3& GetWorldVelocity() const override; // vtable+0x8
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virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0xc
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virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
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// FUNCTION: LEGO1 0x100a5db0
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virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
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virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
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virtual void VTable0x1c(); // vtable+0x1c
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virtual void SetLocalTransform(const Matrix4Impl& p_transform); // vtable+0x20
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virtual void VTable0x24(const Matrix4Data& p_transform); // vtable+0x24
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virtual void UpdateWorldData(const Matrix4Data& p_transform); // vtable+0x28
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virtual void UpdateWorldVelocity(); // vtable+0x2c
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// SYNTHETIC: LEGO1 0x100a4630
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// OrientableROI::`scalar deleting destructor'
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virtual const Vector3& GetWorldVelocity() const;
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virtual const BoundingBox& GetWorldBoundingBox() const;
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virtual const BoundingSphere& GetWorldBoundingSphere() const;
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protected:
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// vtable + 0x14
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virtual void VTable0x14() { VTable0x1c(); }
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virtual void UpdateWorldBoundingVolumes() = 0;
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public:
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virtual void VTable0x1c();
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// vtable + 0x20
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virtual void SetLocalTransform(const Matrix4Impl& p_transform);
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virtual void VTable0x24(const Matrix4Data& p_transform);
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virtual void UpdateWorldData(const Matrix4Data& p_transform);
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virtual void UpdateWorldVelocity();
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protected:
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char m_unk0xc;
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char m_unk0xc; // 0xc
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Matrix4Data m_local2world; // 0x10
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BoundingBox m_world_bounding_box; // 0x58
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BoundingSphere m_world_bounding_sphere; // 0xa8
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Vector3Data m_world_velocity; // 0xc0
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unsigned int m_unk0xd4;
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unsigned int m_unk0xd8;
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unsigned int m_unk0xd4; // 0xd4
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unsigned int m_unk0xd8; // 0xd8
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};
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#endif // ORIENTABLEROI_H
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@@ -49,9 +49,9 @@ class LODObject {
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public:
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// LODObject();
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virtual ~LODObject() {}
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virtual float Cost(float pixels_covered) const = 0;
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virtual float AveragePolyArea() const = 0;
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virtual int NVerts() const = 0;
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virtual float Cost(float pixels_covered) const = 0; // vtable+0x4
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virtual float AveragePolyArea() const = 0; // vtable+0x8
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virtual int NVerts() const = 0; // vtable+0xc
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};
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/*
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@@ -73,6 +73,8 @@ typedef vector<const ROI*> ROIList;
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*/
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typedef vector<int> IntList;
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// VTABLE: LEGO1 0x100dbc38
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// SIZE 0xc
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class ROI {
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public:
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ROI()
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@@ -86,10 +88,10 @@ public:
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assert(!m_comp);
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assert(!m_lods);
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}
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virtual float IntrinsicImportance() const = 0;
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virtual const Vector3& GetWorldVelocity() const = 0;
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virtual const BoundingBox& GetWorldBoundingBox() const = 0;
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virtual const BoundingSphere& GetWorldBoundingSphere() const = 0;
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virtual float IntrinsicImportance() const = 0; // vtable+0x4
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virtual const Vector3& GetWorldVelocity() const = 0; // vtable+0x8
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virtual const BoundingBox& GetWorldBoundingBox() const = 0; // vtable+0xc
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virtual const BoundingSphere& GetWorldBoundingSphere() const = 0; // vtable+0x10
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const LODListBase* GetLODs() const { return m_lods; }
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const LODObject* GetLOD(int i) const
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@@ -101,7 +103,7 @@ public:
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const CompoundObject* GetComp() const { return m_comp; }
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protected:
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CompoundObject* m_comp;
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LODListBase* m_lods;
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CompoundObject* m_comp; // 0x4
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LODListBase* m_lods; // 0x8
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};
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#endif // ROI_H
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@@ -133,57 +133,57 @@ int Vector2Impl::Unitize()
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}
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// FUNCTION: LEGO1 0x100021c0
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void Vector2Impl::AddScalar(float p_value)
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void Vector2Impl::Add(float p_value)
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{
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AddScalarImpl(p_value);
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}
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// FUNCTION: LEGO1 0x100021d0
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void Vector2Impl::AddVector(float* p_other)
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void Vector2Impl::Add(float* p_other)
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{
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AddVectorImpl(p_other);
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}
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// FUNCTION: LEGO1 0x100021e0
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void Vector2Impl::AddVector(Vector2Impl* p_other)
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void Vector2Impl::Add(Vector2Impl* p_other)
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{
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AddVectorImpl(p_other->m_data);
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}
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// FUNCTION: LEGO1 0x100021f0
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void Vector2Impl::SubVector(float* p_other)
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void Vector2Impl::Sub(float* p_other)
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{
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SubVectorImpl(p_other);
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}
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// FUNCTION: LEGO1 0x10002200
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void Vector2Impl::SubVector(Vector2Impl* p_other)
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void Vector2Impl::Sub(Vector2Impl* p_other)
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{
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SubVectorImpl(p_other->m_data);
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}
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// FUNCTION: LEGO1 0x10002210
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void Vector2Impl::MullVector(float* p_other)
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void Vector2Impl::Mul(float* p_other)
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{
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MullVectorImpl(p_other);
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}
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// FUNCTION: LEGO1 0x10002220
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void Vector2Impl::MullVector(Vector2Impl* p_other)
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void Vector2Impl::Mul(Vector2Impl* p_other)
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{
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MullVectorImpl(p_other->m_data);
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}
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// FUNCTION: LEGO1 0x10002230
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void Vector2Impl::MullScalar(float* p_value)
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void Vector2Impl::Mul(float& p_value)
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{
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MullScalarImpl(p_value);
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MullScalarImpl(&p_value);
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}
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// FUNCTION: LEGO1 0x10002240
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void Vector2Impl::DivScalar(float* p_value)
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void Vector2Impl::Div(float& p_value)
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{
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DivScalarImpl(p_value);
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DivScalarImpl(&p_value);
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}
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// FUNCTION: LEGO1 0x10002250
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@@ -93,19 +93,19 @@ public:
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virtual int Unitize();
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// vtable + 0x48
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virtual void AddVector(Vector2Impl* p_other);
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virtual void AddVector(float* p_other);
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virtual void AddScalar(float p_value);
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virtual void Add(Vector2Impl* p_other);
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virtual void Add(float* p_other);
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virtual void Add(float p_value);
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// vtable + 0x54
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virtual void SubVector(Vector2Impl* p_other);
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virtual void SubVector(float* p_other);
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virtual void Sub(Vector2Impl* p_other);
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virtual void Sub(float* p_other);
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// vtable + 0x5C
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virtual void MullScalar(float* p_value);
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virtual void MullVector(Vector2Impl* p_other);
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virtual void MullVector(float* p_other);
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virtual void DivScalar(float* p_value);
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virtual void Mul(float* p_value);
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virtual void Mul(Vector2Impl* p_other);
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virtual void Mul(float& p_other);
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virtual void Div(float& p_value);
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// vtable + 0x6C
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virtual void SetVector(Vector2Impl* p_other);
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@@ -197,6 +197,7 @@ public:
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for (size_t i = sizeof(m_vector) / sizeof(float); i > 0; --i)
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*dest++ = *src++;
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}
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inline void EqualsCross(Vector3Data& p_a, Vector3Data& p_b) { EqualsCrossImpl(p_a.m_data, p_b.m_data); }
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private:
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Vector3 m_vector;
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