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Implement Helicopter (#329)
* Implement Helicopter * Fix names * Fix some issues * Disable warning --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -133,57 +133,57 @@ int Vector2Impl::Unitize()
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}
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// FUNCTION: LEGO1 0x100021c0
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void Vector2Impl::AddScalar(float p_value)
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void Vector2Impl::Add(float p_value)
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{
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AddScalarImpl(p_value);
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}
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// FUNCTION: LEGO1 0x100021d0
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void Vector2Impl::AddVector(float* p_other)
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void Vector2Impl::Add(float* p_other)
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{
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AddVectorImpl(p_other);
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}
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// FUNCTION: LEGO1 0x100021e0
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void Vector2Impl::AddVector(Vector2Impl* p_other)
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void Vector2Impl::Add(Vector2Impl* p_other)
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{
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AddVectorImpl(p_other->m_data);
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}
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// FUNCTION: LEGO1 0x100021f0
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void Vector2Impl::SubVector(float* p_other)
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void Vector2Impl::Sub(float* p_other)
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{
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SubVectorImpl(p_other);
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}
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// FUNCTION: LEGO1 0x10002200
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void Vector2Impl::SubVector(Vector2Impl* p_other)
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void Vector2Impl::Sub(Vector2Impl* p_other)
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{
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SubVectorImpl(p_other->m_data);
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}
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// FUNCTION: LEGO1 0x10002210
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void Vector2Impl::MullVector(float* p_other)
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void Vector2Impl::Mul(float* p_other)
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{
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MullVectorImpl(p_other);
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}
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// FUNCTION: LEGO1 0x10002220
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void Vector2Impl::MullVector(Vector2Impl* p_other)
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void Vector2Impl::Mul(Vector2Impl* p_other)
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{
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MullVectorImpl(p_other->m_data);
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}
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// FUNCTION: LEGO1 0x10002230
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void Vector2Impl::MullScalar(float* p_value)
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void Vector2Impl::Mul(float& p_value)
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{
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MullScalarImpl(p_value);
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MullScalarImpl(&p_value);
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}
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// FUNCTION: LEGO1 0x10002240
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void Vector2Impl::DivScalar(float* p_value)
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void Vector2Impl::Div(float& p_value)
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{
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DivScalarImpl(p_value);
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DivScalarImpl(&p_value);
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}
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// FUNCTION: LEGO1 0x10002250
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