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Progress towards implementing SkateBoard (#864)
* Implement SkateBoard::~SkateBoard() * Implement SkateBoard::VTable0xd4 * Implement SkateBoard::Create() - one typecast is still not clear * Add SkateBoard::VTable0xe4() * apply clang-format * Apply clang-format to legocontrolmanager.h * Address review comments --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -9,6 +9,7 @@
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class SkateBoard : public IslePathActor {
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public:
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SkateBoard();
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~SkateBoard() override;
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// FUNCTION: LEGO1 0x1000fdd0
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inline const char* ClassName() const override // vtable+0x0c
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@@ -35,9 +36,8 @@ public:
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// SkateBoard::`scalar deleting destructor'
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private:
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// TODO: SkateBoard types
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undefined m_unk0x160;
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undefined m_unk0x161[0x7];
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undefined m_unk0x160; // 0x160
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undefined* m_unk0x164; // 0x164
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};
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#endif // SKATEBOARD_H
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