Renamed more functions and variables in Car Build sections (#1605)

* Renamed variables and functions related to the Car Build sections

* Car Build variable renaming - fixed issues and added enum `ShelfState`

* Fixed some spacing in `legocarbuildpresenter.h`

* Fixed tab spacing

* Changed `m_shelfState` back to `MxU16`

* Cleared up `InitBuildPlatform`

* Fixed comments

* Renamed more functions and variables in Car Build sections

* Named `SelectPartFromMousePosition`

* Updated spacing formatting in `LegoCarBuild`
This commit is contained in:
MasterTimeThief
2025-07-03 20:23:07 -04:00
committed by GitHub
parent 16c76c96f2
commit df3d144ed9
4 changed files with 74 additions and 74 deletions

View File

@@ -135,11 +135,11 @@ public:
void FUN_10022f00();
void FUN_10022f30();
void FUN_10023130(MxLong p_x, MxLong p_y);
void FUN_100236d0();
void AddSelectedPartToBuild();
undefined4 FUN_10024250(LegoEventNotificationParam* p_param);
void FUN_100243a0();
undefined4 FUN_10024480(MxActionNotificationParam* p_param);
undefined4 FUN_100244e0(MxLong p_x, MxLong p_y);
undefined4 SelectPartFromMousePosition(MxLong p_x, MxLong p_y);
undefined4 FUN_100246e0(MxLong p_x, MxLong p_y);
MxS32 FUN_10024850(MxLong p_x, MxLong p_y);
undefined4 FUN_10024890(MxParam* p_param);
@@ -182,7 +182,7 @@ private:
MxU8 m_unk0x109; // 0x109
MxU16 m_unk0x10a; // 0x10a
DWORD m_unk0x10c; // 0x10c
LegoROI* m_unk0x110; // 0x110
LegoROI* m_selectedPart; // 0x110
BoundingSphere m_unk0x114; // 0x114
MxMatrix m_unk0x12c; // 0x12c
undefined m_unk0x174; // 0x174
@@ -200,10 +200,10 @@ private:
MxS32 m_unk0x290[2]; // 0x290
MxS32 m_unk0x298[2]; // 0x298
MxFloat m_unk0x2a0; // 0x2a0
Mx4DPointFloat m_unk0x2a4; // 0x2a4
Mx4DPointFloat m_unk0x2bc; // 0x2bc
MxBool m_unk0x2d4; // 0x2d4
MxFloat m_unk0x2a0; // 0x2a0
Mx4DPointFloat m_unk0x2a4; // 0x2a4
Mx4DPointFloat m_unk0x2bc; // 0x2bc
MxBool m_selectedPartIsPlaced; // 0x2d4
// variable names verified by BETA10 0x1006b27a
MxStillPresenter* m_ColorBook_Bitmap; // 0x2dc

View File

@@ -77,11 +77,11 @@ public:
void FUN_10079050(MxS16 p_index);
void SwapNodesByName(LegoChar* p_param1, LegoChar* p_param2);
void InitBuildPlatform();
void FUN_100795d0(LegoChar* p_param);
void FUN_10079680(LegoChar* p_param);
void HideBuildPartByName(LegoChar* p_param);
void ShowBuildPartByName(LegoChar* p_param);
LegoAnimNodeData* FindNodeDataByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
LegoTreeNode* FindNodeByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
void FUN_10079790(const LegoChar* p_name);
void AddPartToBuildByName(const LegoChar* p_name);
void RotateAroundYAxis(MxFloat p_angle);
MxBool FUN_10079c30(const LegoChar* p_name);
MxBool PartIsPlaced(const LegoChar* p_name);