Renamed more functions and variables in Car Build sections (#1605)

* Renamed variables and functions related to the Car Build sections

* Car Build variable renaming - fixed issues and added enum `ShelfState`

* Fixed some spacing in `legocarbuildpresenter.h`

* Fixed tab spacing

* Changed `m_shelfState` back to `MxU16`

* Cleared up `InitBuildPlatform`

* Fixed comments

* Renamed more functions and variables in Car Build sections

* Named `SelectPartFromMousePosition`

* Updated spacing formatting in `LegoCarBuild`
This commit is contained in:
MasterTimeThief
2025-07-03 20:23:07 -04:00
committed by GitHub
parent 16c76c96f2
commit df3d144ed9
4 changed files with 74 additions and 74 deletions

View File

@@ -77,11 +77,11 @@ public:
void FUN_10079050(MxS16 p_index);
void SwapNodesByName(LegoChar* p_param1, LegoChar* p_param2);
void InitBuildPlatform();
void FUN_100795d0(LegoChar* p_param);
void FUN_10079680(LegoChar* p_param);
void HideBuildPartByName(LegoChar* p_param);
void ShowBuildPartByName(LegoChar* p_param);
LegoAnimNodeData* FindNodeDataByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
LegoTreeNode* FindNodeByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
void FUN_10079790(const LegoChar* p_name);
void AddPartToBuildByName(const LegoChar* p_name);
void RotateAroundYAxis(MxFloat p_angle);
MxBool FUN_10079c30(const LegoChar* p_name);
MxBool PartIsPlaced(const LegoChar* p_name);