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Renamed more functions and variables in Car Build sections (#1605)
* Renamed variables and functions related to the Car Build sections * Car Build variable renaming - fixed issues and added enum `ShelfState` * Fixed some spacing in `legocarbuildpresenter.h` * Fixed tab spacing * Changed `m_shelfState` back to `MxU16` * Cleared up `InitBuildPlatform` * Fixed comments * Renamed more functions and variables in Car Build sections * Named `SelectPartFromMousePosition` * Updated spacing formatting in `LegoCarBuild`
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@@ -77,11 +77,11 @@ public:
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void FUN_10079050(MxS16 p_index);
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void SwapNodesByName(LegoChar* p_param1, LegoChar* p_param2);
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void InitBuildPlatform();
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void FUN_100795d0(LegoChar* p_param);
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void FUN_10079680(LegoChar* p_param);
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void HideBuildPartByName(LegoChar* p_param);
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void ShowBuildPartByName(LegoChar* p_param);
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LegoAnimNodeData* FindNodeDataByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
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LegoTreeNode* FindNodeByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
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void FUN_10079790(const LegoChar* p_name);
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void AddPartToBuildByName(const LegoChar* p_name);
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void RotateAroundYAxis(MxFloat p_angle);
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MxBool FUN_10079c30(const LegoChar* p_name);
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MxBool PartIsPlaced(const LegoChar* p_name);
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