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Begin refactor Serialize functions
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@@ -74,7 +74,7 @@ public:
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return SUCCESS;
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}
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private:
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// private:
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MxU32* m_objectIds; // 0x00
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MxS16 m_length; // 0x04
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MxS16 m_mode; // 0x06
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@@ -95,7 +95,7 @@ public:
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virtual MxResult Serialize(LegoFile* p_file)
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{
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if (p_file->IsWriteMode()) {
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p_file->WriteString(ClassName());
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p_file->Write(MxString(ClassName()));
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}
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return SUCCESS;
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} // vtable+0x1c
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