Implement/match LegoCarRaceActor::VTable0x1c (#1078)

* Implement/match `LegoCarRaceActor::VTable0x1c`

* Fix formatting

* Fix LegoEdge::CWVertex()

* Fix more CI issues

* Trz to fix lvalue compile issue

* Fix formatting

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2024-08-04 21:13:12 +02:00
committed by GitHub
parent fe1b66938d
commit e09acfcddb
23 changed files with 328 additions and 161 deletions

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@@ -1,124 +0,0 @@
#include "legocarraceactor.h"
#include "geom/legounkown100db7f4.h"
#include "legopathboundary.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxvariabletable.h"
DECOMP_SIZE_ASSERT(LegoCarRaceActor, 0x1a0)
// GLOBAL: LEGO1 0x100f7af0
// STRING: LEGO1 0x100f7ae4
const char* g_fuel = "FUEL";
// FUNCTION: LEGO1 0x10080350
// FUNCTION: BETA10 0x100cd6b0
LegoCarRaceActor::LegoCarRaceActor()
{
m_unk0x08 = 1.0f;
m_unk0x70 = 0.0f;
m_unk0x0c = 0;
m_maxLinearVel = 0.0f;
m_frequencyFactor = 1.0f;
m_unk0x1c = 0;
m_unk0x10 = 0.65f;
m_unk0x14 = 0.03f;
m_unk0x18 = 0.6f;
m_unk0x140 = 0.1f;
m_unk0x150 = -5.0f;
m_unk0x148 = 1;
VariableTable()->SetVariable(g_fuel, "0.8");
}
// FUNCTION: LEGO1 0x10080590
// FUNCTION: BETA10 0x100cd8cf
void LegoCarRaceActor::FUN_10080590(float p_float)
{
MxFloat maxSpeed = m_maxLinearVel;
Mx3DPointFloat destEdgeUnknownVector;
Mx3DPointFloat worldDirection = Mx3DPointFloat(m_roi->GetWorldDirection());
m_destEdge->FUN_1002ddc0(*m_boundary, destEdgeUnknownVector);
if (abs(destEdgeUnknownVector.Dot(destEdgeUnknownVector.GetData(), worldDirection.GetData())) > 0.5) {
maxSpeed *= m_unk0x10;
}
MxS32 deltaUnk0x70;
LegoPathActor* userActor = UserActor();
if (userActor) {
// All known implementations of LegoPathActor->VTable0x5c() return LegoPathActor::m_unk0x70
deltaUnk0x70 = m_unk0x70 - userActor->VTable0x5c();
}
else {
deltaUnk0x70 = 0;
}
if (deltaUnk0x70 > 1) {
if (deltaUnk0x70 > 3) {
deltaUnk0x70 = 3;
}
maxSpeed *= (m_unk0x18 * (--deltaUnk0x70) * -0.25f + 1.0f);
}
else if (deltaUnk0x70 < -1) {
maxSpeed *= 1.3;
}
MxFloat deltaSpeed = maxSpeed - m_worldSpeed;
MxFloat changeInSpeed = (p_float - m_unk0x1c) * m_unk0x14;
m_unk0x1c = p_float;
if (deltaSpeed < 0.0f) {
changeInSpeed = -changeInSpeed;
}
MxFloat newWorldSpeed = changeInSpeed + m_worldSpeed;
if (newWorldSpeed > maxSpeed) {
newWorldSpeed = maxSpeed;
}
SetWorldSpeed(newWorldSpeed);
}
// STUB: LEGO1 0x10080740
void LegoCarRaceActor::VTable0x1c()
{
}
// FUNCTION: LEGO1 0x10080b40
// FUNCTION: BETA10 0x100cdb3c
void LegoCarRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
{
LegoPathActor::SwitchBoundary(m_boundary, m_destEdge, m_unk0xe4);
}
// STUB: LEGO1 0x10080b70
void LegoCarRaceActor::VTable0x70(float p_float)
{
// TODO
}
// STUB: LEGO1 0x10080be0
MxResult LegoCarRaceActor::VTable0x9c()
{
// TODO
return SUCCESS;
}
// STUB: LEGO1 0x10081840
MxU32 LegoCarRaceActor::VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
)
{
// TODO
return 0;
}

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@@ -12,9 +12,10 @@ LegoJetskiRaceActor::LegoJetskiRaceActor()
}
// STUB: LEGO1 0x10081120
void LegoJetskiRaceActor::VTable0x1c()
MxS32 LegoJetskiRaceActor::VTable0x1c(undefined4 p_param1, LegoEdge* p_edge)
{
// TODO
return 0;
}
// STUB: LEGO1 0x10081550