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lego: add MxDSType enum, add it to all ctors, refactor MxDSObject
(#73)
* lego: add MxDSType enum, add to all ctors * refactor header * re-type members * add size assert for MxDSObject * fix Parse param * fix types
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@@ -3,11 +3,10 @@
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// OFFSET: LEGO1 0x100c8ff0
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MxDSAnim::MxDSAnim()
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{
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// TODO
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this->SetType(MxDSType_Anim);
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}
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// OFFSET: LEGO1 0x100c91a0
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MxDSAnim::~MxDSAnim()
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{
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// TODO
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}
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