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lego: add MxDSType enum, add it to all ctors, refactor MxDSObject
(#73)
* lego: add MxDSType enum, add to all ctors * refactor header * re-type members * add size assert for MxDSObject * fix Parse param * fix types
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20
LEGO1/mxdstypes.h
Executable file
20
LEGO1/mxdstypes.h
Executable file
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#ifndef MXDSTYPES_H
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#define MXDSTYPES_H
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enum MxDSType
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{
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MxDSType_Object = 0,
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MxDSType_Action = 1,
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MxDSType_MediaAction = 2,
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MxDSType_Anim = 3,
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MxDSType_Sound = 4,
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MxDSType_MultiAction = 5,
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MxDSType_SerialAction = 6,
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MxDSType_ParallelAction = 7,
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MxDSType_Event = 8,
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MxDSType_SelectAction = 9,
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MxDSType_Still = 10,
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MxDSType_ObjectAction = 11,
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};
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#endif // MXDSTYPES_H
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