Use script values from enum for clicked objects (#688)

This commit is contained in:
Christian Semmler
2024-03-18 11:05:05 -04:00
committed by GitHub
parent ba5bc46c0c
commit e1135d9c1d
5 changed files with 25 additions and 18 deletions

View File

@@ -1,5 +1,6 @@
#include "radio.h"
#include "isle_actions.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
@@ -97,7 +98,7 @@ MxLong Radio::HandleClick(LegoControlManagerEvent& p_param)
MxDSAction action; // Unused
MxS32 objectId = p_param.GetClickedObjectId();
if (objectId == 18) {
if (objectId == IsleScript::c_Radio_Ctl) {
if (m_state->IsActive()) {
Stop();
}