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Implement LegoAnimScene::FUN_1009f490 (#1032)
* Implement LegoAnimScene::FUN_1009f490 * Update legoanim.cpp * Update legoanim.cpp * Update legoanim.cpp
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@@ -103,8 +103,10 @@ public:
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LegoUnknownKey();
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LegoResult Read(LegoStorage* p_storage);
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inline LegoFloat GetZ() { return m_z; }
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protected:
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undefined4 m_unk0x08; // 0x08
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LegoFloat m_z; // 0x08
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};
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// VTABLE: LEGO1 0x100db8c8
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@@ -212,7 +214,15 @@ public:
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LegoAnimScene();
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~LegoAnimScene();
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LegoResult Read(LegoStorage* p_storage);
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undefined4 FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix);
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LegoResult FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix);
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inline LegoU32 GetUnknown0x18() { return m_unk0x18; }
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inline LegoU32 GetUnknown0x1c() { return m_unk0x1c; }
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inline LegoU32 GetUnknown0x20() { return m_unk0x20; }
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inline void SetUnknown0x18(LegoU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
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inline void SetUnknown0x1c(LegoU32 p_unk0x1c) { m_unk0x1c = p_unk0x1c; }
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inline void SetUnknown0x20(LegoU32 p_unk0x20) { m_unk0x20 = p_unk0x20; }
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private:
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LegoU16 m_unk0x00; // 0x00
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@@ -221,9 +231,9 @@ private:
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LegoTranslationKey* m_unk0x0c; // 0x0c
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LegoU16 m_unk0x10; // 0x10
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LegoUnknownKey* m_unk0x14; // 0x14
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undefined4 m_unk0x18; // 0x18
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undefined4 m_unk0x1c; // 0x1c
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undefined4 m_unk0x20; // 0x20
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LegoU32 m_unk0x18; // 0x18
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LegoU32 m_unk0x1c; // 0x1c
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LegoU32 m_unk0x20; // 0x20
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};
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// VTABLE: LEGO1 0x100db8d8
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