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Order symbols until end of LegoGameState
(#1340)
* Order `Ambulance` * More ordering * Order until `LegoGameState` * Move
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e1ce96c473
@@ -131,12 +131,6 @@ public:
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void FUN_1001b660();
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void Reset()
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{
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m_roi->SetVisibility(TRUE);
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SetActorState(c_initial);
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}
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void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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static void RegisterSpawnLocations();
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