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Order symbols until end of LegoGameState (#1340)
* Order `Ambulance` * More ordering * Order until `LegoGameState` * Move
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@@ -4,9 +4,9 @@
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#include "decomp.h"
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#include "mxstl/stlcompat.h"
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#include "mxtypes.h"
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#include "mxvariable.h"
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#include "roi/legoroi.h"
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class CustomizeAnimFileVariable;
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class LegoActor;
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class LegoExtraActor;
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class LegoStorage;
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@@ -45,6 +45,15 @@ struct LegoActorInfo;
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typedef map<char*, LegoCharacter*, LegoCharacterComparator> LegoCharacterMap;
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// VTABLE: LEGO1 0x100da878
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// SIZE 0x24
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class CustomizeAnimFileVariable : public MxVariable {
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public:
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CustomizeAnimFileVariable(const char* p_key);
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void SetValue(const char* p_value) override; // vtable+0x04
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};
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// SIZE 0x08
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class LegoCharacterManager {
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public:
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