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Order symbols until end of LegoGameState
(#1340)
* Order `Ambulance` * More ordering * Order until `LegoGameState` * Move
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@@ -54,13 +54,4 @@ public:
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void SetValue(const char* p_value) override; // vtable+0x04
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};
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// VTABLE: LEGO1 0x100da878
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// SIZE 0x24
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class CustomizeAnimFileVariable : public MxVariable {
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public:
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CustomizeAnimFileVariable(const char* p_key);
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void SetValue(const char* p_value) override; // vtable+0x04
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};
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#endif // LEGOVARIABLES_H
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