Implement/match MxDSSerialAction (#139)

* Implement/match MxDSSerialAction

* Add neccessary MxDSMultiAction functions
This commit is contained in:
Christian Semmler
2023-09-25 15:53:57 -04:00
committed by GitHub
parent b2ec18f943
commit e1e2abc510
4 changed files with 78 additions and 4 deletions

View File

@@ -12,6 +12,9 @@ public:
MxDSSerialAction();
virtual ~MxDSSerialAction() override;
void CopyFrom(MxDSSerialAction &p_dsSerialAction);
MxDSSerialAction &operator=(MxDSSerialAction &p_dsSerialAction);
// OFFSET: LEGO1 0x100caad0
inline virtual const char *ClassName() const override // vtable+0x0c
{
@@ -25,7 +28,12 @@ public:
return !strcmp(name, MxDSSerialAction::ClassName()) || MxDSMultiAction::IsA(name);
}
undefined4 m_unk0x9c;
virtual MxLong GetDuration(); // vtable+24;
virtual void SetDuration(MxLong p_duration); // vtable+28;
virtual MxDSAction *Clone(); // vtable+2c;
private:
MxDSActionListCursor *m_cursor;
undefined4 m_unk0xa0;
undefined4 m_unk0xa4;
};