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implement LegoAnimNodeData::FindKeys (#802)
* implement LegoAnimNodeData::FindKeys * Update legoanim.cpp * fix flickering * Match * Fix cond * clang --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -165,6 +165,7 @@ public:
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LegoAnimKey& p_key2,
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LegoFloat p_value2
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);
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inline static LegoAnimKey& GetKey(LegoU32 p_i, LegoAnimKey* p_keys, LegoU32 p_size);
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static LegoU32 FindKeys(
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LegoFloat p_time,
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