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Rename _countof to sizeOfArray (#921)
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e32e06321a
@@ -144,7 +144,7 @@ LegoAnimationManager::~LegoAnimationManager()
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FUN_10061010(FALSE);
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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@@ -230,7 +230,7 @@ void LegoAnimationManager::Suspend()
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FUN_10061010(FALSE);
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MxS32 i;
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for (i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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@@ -270,7 +270,7 @@ void LegoAnimationManager::Suspend()
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m_unk0x414 = 0;
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m_unk0x401 = FALSE;
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for (i = 0; i < (MxS32) _countof(g_characters); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(g_characters); i++) {
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g_characters[i].m_unk0x04 = FALSE;
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}
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}
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@@ -305,12 +305,12 @@ void LegoAnimationManager::Init()
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m_unk0x41c = g_legoAnimationManagerConfig <= 1 ? 10 : 20;
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MxS32 i;
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for (i = 0; i < (MxS32) _countof(m_unk0x28); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(m_unk0x28); i++) {
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m_unk0x28[i] = NULL;
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m_unk0x30[i] = 0;
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}
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for (i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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m_extras[i].m_roi = NULL;
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m_extras[i].m_characterId = -1;
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m_extras[i].m_unk0x10 = -1.0f;
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@@ -333,12 +333,12 @@ void LegoAnimationManager::Init()
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m_unk0x408 = m_unk0x40c = m_unk0x404 = Timer()->GetTime();
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m_unk0x410 = 5000;
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for (i = 0; i < (MxS32) _countof(g_characters); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(g_characters); i++) {
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g_characters[i].m_active = FALSE;
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g_characters[i].m_unk0x04 = FALSE;
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}
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for (i = 0; i < (MxS32) _countof(g_vehicles); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(g_vehicles); i++) {
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g_vehicles[i].m_unk0x04 = FALSE;
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g_vehicles[i].m_unk0x05 = FALSE;
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}
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@@ -396,7 +396,7 @@ MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex)
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m_tranInfoList2 = NULL;
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}
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for (i = 0; i < (MxS32) _countof(m_unk0x28); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(m_unk0x28); i++) {
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m_unk0x28[i] = NULL;
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m_unk0x30[i] = 0;
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}
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@@ -406,7 +406,7 @@ MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex)
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m_unk0x430 = FALSE;
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m_unk0x42c = NULL;
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for (j = 0; j < (MxS32) _countof(g_characters); j++) {
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for (j = 0; j < (MxS32) sizeOfArray(g_characters); j++) {
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g_characters[j].m_active = FALSE;
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}
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@@ -543,7 +543,7 @@ done:
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// FUNCTION: LEGO1 0x10060140
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MxBool LegoAnimationManager::FindVehicle(const char* p_name, MxU32& p_index)
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{
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for (MxS32 i = 0; i < _countof(g_vehicles); i++) {
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for (MxS32 i = 0; i < sizeOfArray(g_vehicles); i++) {
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if (!strcmpi(p_name, g_vehicles[i].m_name)) {
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p_index = i;
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return TRUE;
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@@ -590,7 +590,7 @@ MxResult LegoAnimationManager::ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info)
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goto done;
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}
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for (i = 0; i < (MxS32) _countof(p_info->m_unk0x10); i++) {
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for (i = 0; i < (MxS32) sizeOfArray(p_info->m_unk0x10); i++) {
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if (p_file->Read(&p_info->m_unk0x10[i], sizeof(*p_info->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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@@ -865,7 +865,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
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controller->RemoveActor(actor);
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actor->SetController(NULL);
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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if (m_extras[i].m_roi == roi) {
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MxS32 characterId = m_extras[i].m_characterId;
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g_characters[characterId].m_unk0x07 = TRUE;
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@@ -1134,7 +1134,7 @@ MxLong LegoAnimationManager::Notify(MxParam& p_param)
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cursor.Detach();
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delete tranInfo;
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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@@ -1184,7 +1184,7 @@ MxResult LegoAnimationManager::Tickle()
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}
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if (m_unk0x401) {
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL && m_extras[i].m_unk0x0d) {
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@@ -1241,7 +1241,7 @@ MxResult LegoAnimationManager::Tickle()
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unk0x0c = g_unk0x100d8b28[actorId];
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}
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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@@ -1318,7 +1318,7 @@ MxU16 LegoAnimationManager::FUN_10062110(
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float len = position.LenSquared();
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float min, max;
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for (MxU32 i = 0; i < _countof(g_unk0x100f74b0); i++) {
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for (MxU32 i = 0; i < sizeOfArray(g_unk0x100f74b0); i++) {
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if (g_unk0x100f74b0[i][0] < p_speed) {
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max = g_unk0x100f74b0[i][1];
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min = g_unk0x100f74b0[i][2];
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@@ -1335,7 +1335,7 @@ MxU16 LegoAnimationManager::FUN_10062110(
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if (vehicleId >= 0) {
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MxBool found = FALSE;
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for (MxS32 j = 0; j < (MxS32) _countof(m_anims[i].m_unk0x2a); j++) {
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for (MxS32 j = 0; j < (MxS32) sizeOfArray(m_anims[i].m_unk0x2a); j++) {
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if (m_anims[i].m_unk0x2a[j] == vehicleId) {
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found = TRUE;
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break;
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@@ -1375,7 +1375,7 @@ MxS8 LegoAnimationManager::GetCharacterIndex(const char* p_name)
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{
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MxS8 i;
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for (i = 0; i < _countof(g_characters); i++) {
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for (i = 0; i < sizeOfArray(g_characters); i++) {
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if (!strnicmp(p_name, g_characters[i].m_name, 2)) {
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return i;
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}
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@@ -1454,7 +1454,7 @@ void LegoAnimationManager::FUN_10062580(AnimInfo& p_info)
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controller->RemoveActor(actor);
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actor->SetController(NULL);
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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if (m_extras[i].m_roi == actor->GetROI()) {
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MxS32 characterId = m_extras[i].m_characterId;
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g_characters[characterId].m_unk0x07 = TRUE;
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@@ -1544,7 +1544,7 @@ void LegoAnimationManager::PurgeExtra(MxBool p_und)
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if (p_und || viewManager != NULL) {
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MxLong time = Timer()->GetTime();
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for (MxS32 i = 0; i < (MxS32) _countof(m_extras); i++) {
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for (MxS32 i = 0; i < (MxS32) sizeOfArray(m_extras); i++) {
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LegoROI* roi = m_extras[i].m_roi;
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if (roi != NULL) {
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@@ -1655,7 +1655,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
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if (m_extras[i].m_roi == NULL) {
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m_lastExtraCharacterId++;
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if (m_lastExtraCharacterId >= _countof(g_characters)) {
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if (m_lastExtraCharacterId >= sizeOfArray(g_characters)) {
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m_lastExtraCharacterId = 0;
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}
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@@ -1755,7 +1755,7 @@ void LegoAnimationManager::AddExtra(MxS32 p_location, MxBool p_und)
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m_lastExtraCharacterId++;
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if (m_lastExtraCharacterId >= _countof(g_characters)) {
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if (m_lastExtraCharacterId >= sizeOfArray(g_characters)) {
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m_lastExtraCharacterId = 0;
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}
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