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Rename _countof to sizeOfArray (#921)
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@@ -5,7 +5,7 @@ DECOMP_SIZE_ASSERT(LegoUnknown, 0x50)
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// FUNCTION: LEGO1 0x1009a0f0
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LegoUnknown::LegoUnknown()
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{
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for (LegoS32 i = 0; i < _countof(m_unk0x00); i++) {
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for (LegoS32 i = 0; i < sizeOfArray(m_unk0x00); i++) {
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m_unk0x00[i].Clear();
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}
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}
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