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https://github.com/isledecomp/isle.git
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Clear unknowns in LegoAct2
(#1679)
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@@ -80,10 +80,10 @@ public:
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void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
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void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
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MxResult FUN_100516b0();
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MxResult CreateBrick();
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void FUN_100517b0();
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MxResult BadEnding();
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MxResult FUN_10052560(
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MxResult StartAction(
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Act2mainScript::Script p_objectId,
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MxBool p_param2,
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MxBool p_param3,
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@@ -96,48 +96,65 @@ public:
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// LegoAct2::`scalar deleting destructor'
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private:
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enum {
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e_initial = 0,
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e_startSpeech = 1,
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e_holdingSpeech = 2,
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e_startDescription = 3,
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e_explaining = 4,
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e_goingToResidentialArea = 5,
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e_atResidentialArea = 6,
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e_chase = 7,
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e_droppingBrick = 9,
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e_goingToHide = 10,
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e_hidden = 11,
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e_distributeRemainingBricks = 12,
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e_brickHunt = 13,
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e_allPiecesCollected = 14,
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};
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MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
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MxLong HandleTransitionEnd();
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MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
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void PlayMusic(JukeboxScript::Script p_objectId);
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void FUN_10051900();
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void FUN_10051960();
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void HideMaPaInfo();
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void InitBricks();
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void UninitBricks();
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void SpawnBricks();
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void FUN_10051fa0(MxS32 p_param1);
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void FUN_100521f0(MxS32 p_param1);
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MxResult FUN_10052800();
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void CheckBricksterDestroying(MxS32 p_pathData);
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void CheckBricksterIsLoose(MxS32 p_pathData);
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MxResult InitializeShooting();
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Act2Brick m_bricks[10]; // 0x00f8
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MxU8 m_nextBrick; // 0x10c0
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undefined m_unk0x10c1; // 0x10c1
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MxU8 m_removedBricks; // 0x10c1
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MxBool m_ready; // 0x10c2
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undefined4 m_unk0x10c4; // 0x10c4
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undefined4 m_state; // 0x10c4
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JukeboxScript::Script m_music; // 0x10c8
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LegoAct2State* m_gameState; // 0x10cc
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MxS32 m_unk0x10d0; // 0x10d0
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MxS32 m_timeSinceLastStage; // 0x10d0
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// variable name verified by BETA10 0x10014633
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const char* m_siFile; // 0x10d4
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LegoROI* m_pepper; // 0x10d8
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MxMatrix m_unk0x10dc; // 0x10dc
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LegoPathBoundary* m_unk0x1124; // 0x1124
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LegoROI* m_ambulance; // 0x1128
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x1130; // 0x1130
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undefined4 m_unk0x1134; // 0x1134
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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Act2mainScript::Script m_unk0x1140; // 0x1140
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Act2mainScript::Script m_unk0x1144; // 0x1144
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undefined4 m_unk0x1148; // 0x1148
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undefined m_firstBrick; // 0x114c
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undefined m_secondBrick; // 0x114d
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undefined m_thirdBrick; // 0x114e
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undefined m_fourthBrick; // 0x114e
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LegoGameState::Area m_destLocation; // 0x1150
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LegoROI* m_pepper; // 0x10d8
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MxMatrix m_transformOnDisable; // 0x10dc
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LegoPathBoundary* m_boundaryOnDisable; // 0x1124
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LegoROI* m_ambulance; // 0x1128
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undefined4 m_unk0x112c; // 0x112c
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undefined4 m_unk0x1130; // 0x1130
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undefined4 m_unk0x1134; // 0x1134
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Act2Actor* m_unk0x1138; // 0x1138
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undefined m_unk0x113c; // 0x113c
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Act2mainScript::Script m_currentAction; // 0x1140
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Act2mainScript::Script m_infomanDirecting; // 0x1144
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undefined4 m_unk0x1148; // 0x1148
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undefined m_firstBrick; // 0x114c
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undefined m_secondBrick; // 0x114d
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undefined m_thirdBrick; // 0x114e
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undefined m_fourthBrick; // 0x114e
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LegoGameState::Area m_destLocation; // 0x1150
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};
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#endif // LEGOACT2_H
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