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Implement/match Motocycle, consistent notification names (#1037)
* Implement/match Motocycle, consistent notification names * Format * Fix * Fix return types * Fix return type * Fix annotations * Rename function
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@@ -1,58 +1,163 @@
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#include "motocycle.h"
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#include "motorcycle.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legonavcontroller.h"
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#include "legopathstruct.h"
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#include "legoutils.h"
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#include "legovariables.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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DECOMP_SIZE_ASSERT(Motocycle, 0x16c)
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// FUNCTION: LEGO1 0x100357b0
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Motocycle::Motocycle()
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{
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this->m_maxLinearVel = 40.0;
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this->m_unk0x150 = 1.75;
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this->m_unk0x148 = 1;
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this->m_unk0x164 = 1.0;
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m_maxLinearVel = 40.0;
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m_unk0x150 = 1.75;
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m_unk0x148 = 1;
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m_fuel = 1.0;
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}
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// STUB: LEGO1 0x10035a40
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// FUNCTION: LEGO1 0x10035a40
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MxResult Motocycle::Create(MxDSAction& p_dsAction)
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{
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// TODO
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return SUCCESS;
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MxResult result = IslePathActor::Create(p_dsAction);
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m_world = CurrentWorld();
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if (m_world) {
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m_world->Add(this);
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}
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VariableTable()->SetVariable(g_varMOTOFUEL, "1.0");
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m_fuel = 1.0;
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m_time = Timer()->GetTime();
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return result;
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}
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// STUB: LEGO1 0x10035ad0
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void Motocycle::VTable0x70(float p_float)
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// FUNCTION: LEGO1 0x10035ad0
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void Motocycle::VTable0x70(float p_time)
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{
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// TODO
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IslePathActor::VTable0x70(p_time);
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if (UserActor() == this) {
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char buf[200];
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float speed = abs(m_worldSpeed);
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float maxLinearVel = NavController()->GetMaxLinearVel();
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sprintf(buf, "%g", speed / maxLinearVel);
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VariableTable()->SetVariable(g_varMOTOSPEED, buf);
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m_fuel += (p_time - m_time) * -3.333333333e-06f;
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if (m_fuel < 0) {
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m_fuel = 0;
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}
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m_time = p_time;
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sprintf(buf, "%g", m_fuel);
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VariableTable()->SetVariable(g_varMOTOFUEL, buf);
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}
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}
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// STUB: LEGO1 0x10035bc0
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// FUNCTION: LEGO1 0x10035bc0
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void Motocycle::Exit()
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{
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// TODO
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IslePathActor::Exit();
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GameState()->m_currentArea = LegoGameState::e_motocycle;
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_MotoBikeDashboard_Bitmap);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_MotoBikeArms_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_MotoBikeInfo_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_MotoBikeSpeedMeter);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_MotoBikeFuelMeter);
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ControlManager()->Unregister(this);
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}
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// STUB: LEGO1 0x10035c50
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// FUNCTION: LEGO1 0x10035c50
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MxLong Motocycle::HandleClick()
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{
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// TODO
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if (!FUN_1003ef60()) {
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return 1;
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}
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_motocycle);
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TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, TRUE);
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if (GameState()->GetActorId() != UserActor()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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}
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m_time = Timer()->GetTime();
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Enter();
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_MotoBikeDashboard, NULL);
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GetCurrentAction().SetObjectId(-1);
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Vector3 position = m_roi->GetWorldPosition();
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AnimationManager()->FUN_10064670(&position);
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AnimationManager()->FUN_10064740(&position);
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ControlManager()->Register(this);
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return 1;
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}
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// FUNCTION: LEGO1 0x10035d70
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MxLong Motocycle::HandleControl(LegoControlManagerNotificationParam& p_param)
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{
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MxLong result = 0;
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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case IsleScript::c_MotoBikeArms_Ctl:
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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result = 1;
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break;
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case IsleScript::c_MotoBikeInfo_Ctl:
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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Exit();
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result = 1;
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10035df0
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MxLong Motocycle::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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{
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// 0x168 corresponds to the path at the gas station
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if (p_param.GetData() == 0x168) {
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m_fuel = 1.0f;
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}
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return 0;
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}
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// STUB: LEGO1 0x10035d70
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MxLong Motocycle::HandleControl(LegoControlManagerEvent& p_param)
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// FUNCTION: LEGO1 0x10035e10
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void Motocycle::ActivateSceneActions()
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{
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// TODO
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return 0;
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}
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PlayMusic(JukeboxScript::c_PoliceStation_Music);
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// STUB: LEGO1 0x10035df0
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MxLong Motocycle::HandlePathStruct(LegoPathStructEvent& p_param)
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{
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// TODO
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return 0;
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}
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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if (!act1state->m_unk0x022) {
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act1state->m_unk0x022 = TRUE;
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// STUB: LEGO1 0x10035e10
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void Motocycle::FUN_10035e10()
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{
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// TODO
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MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
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mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.7, mat[2][2] * 2.5);
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AnimationManager()
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->FUN_10060dc0(IsleScript::c_sns006in_RunAnim, &mat, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE);
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}
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}
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