Implement/match Motocycle, consistent notification names (#1037)

* Implement/match Motocycle, consistent notification names

* Format

* Fix

* Fix return types

* Fix return type

* Fix annotations

* Rename function
This commit is contained in:
Christian Semmler
2024-06-16 10:47:53 -04:00
committed by GitHub
parent 68023379d8
commit e4e0f4e4d3
62 changed files with 362 additions and 244 deletions

View File

@@ -111,10 +111,10 @@ MxLong GasStation::Notify(MxParam& p_param)
result = HandleKeyPress((((LegoEventNotificationParam&) p_param)).GetKey());
break;
case c_notificationButtonDown:
result = HandleButtonDown(((LegoControlManagerEvent&) p_param));
result = HandleButtonDown(((LegoControlManagerNotificationParam&) p_param));
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerEvent&) p_param);
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
break;
case c_notificationTransitioned:
GameState()->SwitchArea(m_destLocation);
@@ -306,14 +306,14 @@ MxLong GasStation::HandleKeyPress(MxS8 p_key)
}
// STUB: LEGO1 0x10005960
MxLong GasStation::HandleButtonDown(LegoControlManagerEvent& p_param)
MxLong GasStation::HandleButtonDown(LegoControlManagerNotificationParam& p_param)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x10005b20
MxLong GasStation::HandleControl(LegoControlManagerEvent& p_param)
MxLong GasStation::HandleControl(LegoControlManagerNotificationParam& p_param)
{
if (p_param.GetUnknown0x28() == 1) {
MxDSAction action;