Implement/match Motocycle, consistent notification names (#1037)

* Implement/match Motocycle, consistent notification names

* Format

* Fix

* Fix return types

* Fix return type

* Fix annotations

* Rename function
This commit is contained in:
Christian Semmler
2024-06-16 10:47:53 -04:00
committed by GitHub
parent 68023379d8
commit e4e0f4e4d3
62 changed files with 362 additions and 244 deletions

View File

@@ -83,7 +83,7 @@ MxLong Police::Notify(MxParam& p_param)
result = HandleKeyPress(((LegoEventNotificationParam&) p_param));
break;
case c_notificationControl:
result = HandleControl((LegoControlManagerEvent&) p_param);
result = HandleControl((LegoControlManagerNotificationParam&) p_param);
break;
case c_notificationTransitioned:
GameState()->SwitchArea(m_destLocation);
@@ -103,7 +103,7 @@ void Police::ReadyWorld()
}
// FUNCTION: LEGO1 0x1005e550
MxLong Police::HandleControl(LegoControlManagerEvent& p_param)
MxLong Police::HandleControl(LegoControlManagerNotificationParam& p_param)
{
if (p_param.GetUnknown0x28() == 1) {
switch (p_param.GetClickedObjectId()) {