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Implement/match actor Create functions (#949)
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@@ -24,8 +24,6 @@ public:
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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inline void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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inline MxU16 GetScore(MxU8 p_id)
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{
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switch (p_id) {
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@@ -47,7 +45,6 @@ public:
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// SYNTHETIC: LEGO1 0x100376c0
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// AmbulanceMissionState::`scalar deleting destructor'
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protected:
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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MxU16 m_unk0x10; // 0x10
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@@ -49,7 +49,7 @@ public:
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// FUNCTION: LEGO1 0x1000e650
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virtual undefined4 VTable0x80(MxParam&) { return 0; } // vtable+0x80
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private:
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protected:
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LegoWorld* m_world; // 0x78
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};
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@@ -128,9 +128,6 @@ public:
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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inline LegoWorld* GetWorld() { return m_world; }
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void FUN_1001b660();
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static void RegisterSpawnLocations();
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@@ -4,6 +4,7 @@
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#include "mxvariable.h"
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extern const char* g_varAMBULFUEL;
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extern const char* g_varTOWFUEL;
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extern const char* g_varVISIBILITY;
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extern const char* g_varCAMERALOCATION;
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extern const char* g_varCURSOR;
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@@ -51,7 +51,7 @@ private:
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MxS32 m_unk0x170; // 0x170
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MxS32 m_unk0x174; // 0x174
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MxFloat m_unk0x178; // 0x178
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undefined4 m_unk0x17c; // 0x17c
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MxFloat m_time; // 0x17c
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};
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#endif // TOWTRACK_H
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@@ -45,7 +45,6 @@ public:
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// SYNTHETIC: LEGO1 0x1004e060
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// TowTrackMissionState::`scalar deleting destructor'
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protected:
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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MxU8 m_unk0x10; // 0x10
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